@Cerbera The pixel stretching was definitely the V-scaling. However, I do have noise enabled in the viewport. It's only smooth when I render view (attached).
Hi folks,
I am having issues with getting some textures to apply correctly to objects on a spline wrap, even when the splines are converted to geometry (I've included both).
In the attached example, there is a wooden texture and a heavily dented plasticky texture. Despite both having bump maps enabled, they are super smooth on their models. They look awful. Why is this?
Thanks!
AlignTex.c4d