Hi
I am modelling an object which stands at 90 degrees, except for the last quarter which bends backwards, something like 30 degrees. Think of a hand bent backwards at the wrist. Each side of the object has differences. I have take accurate reference photos from the top (back of hand side), bottom (palm side) and right and left – thumb and little finger side respectively. This is a doll arm, standing on a surface.
In the top and bottom viewports, the bottom of the arm aline but the tips of the fingers do not. Because in the top view they point towards the camera, and in the bottom viewport they point away from it.
I've started modelling the hand/arm viewed flat from the top view – all good. I then go to the right side viewport and bend the hand geometry back the 30, or so, degrees. My problem is that the geometry in the bottom viewport doesn't change perspective, meaning that the tips of my finger geometry are a long way from being inline with my reference image in the bottom viewport.
Is there a way for me to work in the top, bottom, left and right viewports whare the changes in geometry moving forwards, backwards, left and right in each viewport, will be referenced in the other viewports with geometry further away from the camera becoming smaller?
Thank you