Hello all C4D gurus! I am in a bit of a knowledge pickle with regards to some texturing and lighting I am trying to work on, and I was hoping you all could help me. I was trying to decide if this topic best fit in textures or rendering, but I figured I'd try my luck here first.
The project I'm working on in question is to render a model I am animating in a realistic style that looks very close to how LEGO really looks. I have tried many different techniques over the last few weeks, but nothing has quite nailed down the photo-realistic look I am going for. Here is an image of where I am at currently:
In order to better help you all out, here is a description of my current tech/render/texture setup and specs:
C4D Version: R13.061 (old, I know, but can't afford to upgrade)
Plastic Texture Settings Example (used by grey plastic that composes 99% of the model):
Color - Standard w/ slight fresnel gradient from light grey to lighter grey & mix-mode multiply
Diffusion - Noise texture, mix mode normal, mix strength 15%
Reflection - Brightness 15%, Fresnel texture w/ physical turned on, mix strength 20%, blurriness 5%
Specular - Mode plastic, Width 30%, Height 45%, Falloff 4%, Inner Width 0%
Render Settings:
Renderer - Physical
Sampler - Adaptive
Sampling Quality - Custom
Sampling Subdivisions - 4
Shading Subdivisions (Min) - 2
Shading Subdivisions (Max) - 5
Shading Error Threshold - 5%
Ambient Occlusion
Global Illumination
I am MORE than happy to share my other settings/scene details with anyone as well, just ask away! The scene is lit by a circular light array (sort of light a light-box), with one or two brighter directional lights to make the plastic look more realistic.
Any help would be VERY much appreciated! Thanks in advance!
- John