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Eliel Souza

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Everything posted by Eliel Souza

  1. I found a solution, the problem was the firewall settings in the computar. Or you desable the firewallor just create a exception for the programs Cinema 4D and Render Server and Client.
  2. Hello everyone! Please, someone has any idea of what I missing? Because I did set up the Team Render for my both machines ( a desktop and one laptop). Both has exatcly same version of Cinema 4D and Team Render, exatcly same plugins. But I'm still struggling with some error like the image. Team Reander recognize my laptop, I already verified with th token, and in the status bar says that is avaible for rendering. But the icone still appering red saying UNKNOWN. When I start any render using team render, I check my laptop and nothing happesn, its returing me a error like n he second image. Please, Anybody here had the same situation? Thank you.
  3. Anybody here can do it in R23?..I tried that Thanus said, but here did not work for me? Is possible to share quick step for that? because I'm struggling have to render in standard, because is to slow..Thanks.
  4. Eliel Souza

    Art of Title

    Here it is my passion about titles, art, and design for motion.
  5. Hey guys! How can I export c4d light objects to NUKE? I tried fbx and .abc, but both just creates a null object inside of Nuke. And export through the Menu Save As (Relative, 3D data) happens the same. Thank you in advanced.
  6. . . .... DasFrodo, You are just amazing! Saved my work! It works perfectly! 🙂 Thanks a lot!
  7. Hey guys. Im trying to do that a xpgenetor (with cilynder) moves around the surface object (a sphere, using the xpFollowSurface) keeping the normal direction from the sphere. I tried some steps: 1 - Enable Extended data Rotaion as Tangential, and set the Up Vector to Y axis. Here the born particles got the inicial normal direction - Done! 2 - I animated the particle using a simple xpTurbulence. Here the particles starts movinig around the sphere - Done! 3 - But, as long the particles moves around, each particle get stuck in the only one direction from the normal, from the first frame. How to solve that? To to de particles changes the orientation along the surface when they moves? Attached some prints and de c4d file. Thank you very much! xparticles_surface_orientation.c4d
  8. You're right, that's no possible moving, but there is exceptions. I'd read the link that you dropped here, and takes me to this c4d's tip in the article: In the abc object, goes to the alembic tab, and enable the option Update PSR, when is enabled is possible to change the scale, rotation, and position very slightly, because depends on how os animated your abc file. For example: I animated a cube rotating in your own axis, so I did a abc from them. I imported the abc to new project, and enabled the Update PSR, to change the scale and position. Worked fine! But if I try to change the rotation, it start to bug, and create conflict with the original rotation that was animated. So, I just can make changes using Update PSR in no animated parameters. Ok, it's no enough, but is some thing. 😁 Actually, is my first workflow that I've got with abc file, I hope to learning more to work better with those files later!
  9. Hello guys! I've simulated particles using RF for C4D, and converted them to TP. After that , I stitched the simulation to ABC file (alembic) to using in another C4D project. (using stitcher tool in RFC4D Menu). So, when a Merge in the TP .abc file , I can't move around or even rotate the abc object inside the project. Is freezed all the coordinates's parameters. Is freezed to the original position from the project that I simulated the TP. Is there some solution that breaks this freezing to allows me to moving around normally the abc file? Thank you.
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