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Revengelatty

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Everything posted by Revengelatty

  1. Hi Back again, I have really been trying to find a Glitter texture for octane but cannot find one anytheere, is this something that will have to be created? I have seen a few shaders for blender but nine for Octane. I really want to make this possible in octane so any help would be much apprichated, would love to make this a thing if it is not already specialy if it is procedural. here is a video link to a blender example.
  2. Revengelatty

    Mia

    Amazing! been always wondering how to do very similar character mode ling in C4D really glad to see that it is becoming more and more promising
  3. Real Flow Standalone & Cinema 4D 50% off Today till 30th https://webshop.nextlimit.com/product/family/realflow
  4. Thank you! I never realises these deformers existed, i think ill have a play around with the Shrink warp deformer 🙂
  5. Hi All I am modelling Some text and fabric which will be an animation of some text rising up from under some fabric and wrapping around it like this. I need some help with how to make the fabric wrap around the text more so it shows up better and without dragging the fabric too much, like a srink wrap. I have attached the modelling file. Thank you!!!!! P.S. I also have X-Particles but have not used it so was wondering if that will be an better alternative rather then using Cloth tags. Juma_Test.zip
  6. Thank you for getting back to me! what i will do is if i find some time next month, i will revisit this model and try and implement theses changes because i think they are all valid. With the Astronaut that is the exact reason why i coloured him the way i did, i did not want him to blend too much with the environment but at the same time did not want him to be a glaring object in the scene so much which is why i went with the bright lilac because it is a mix of the blues and reds in the scene making it complement the colour pallet without being too distinctively different. I really want to be able to perfect my styles with all the details sort through so I will take my time to make theses pieces as best as they can be progressively. I will have some time mid November to start doing some personal stuff again still start my next art piece and revisit this in the same vain.
  7. Thank you for the feedback! Yeah I have been using a few reference images to compose the scene, realism was not a top priority for me on this as much as should maybe of been. you are right with the neon's i could of incorporated a few of them better with the buildings. i was thinking of modelling each them to look more like florescent tubes. As for the HDRI, I am still quite new to using them in the right way and could not find one that would reflect the scene in the way i best wanted it to so i just decided to use lights instead. I am going to be trying to make more scenes like in in the future (prob start in dec) but ill definitely focus more on elements like the neon and colours. specially because i really want to try and defy my art work to be more with concepts like this.
  8. Hey! So here is the final render of the scene i tried to colour grade it to be a little bit brighter but could not figure it out how to do it on premier pro ( some of the lights are animated. Let me know your thoughts if i need to improve anything.
  9. This is really really Helpful 3D-PANGEL I've just seen this and definitely going to revise the model with some of your points. really apprichiate the feedback. Here are a few shots of my progress with it so far almost there! What I will do is go over the pipe works and lines and see where I can add in supports and any further detail the lighting and render still needs a little bot of work too. Also currently trying to figure out how to easily do the wires around the environment quicker! ( just currently using the spline pen tool)
  10. Thank you so much for the feedback! i see what you mean with the phong angle and with the polygon count i try to keep them similar but for the smaller elements, i guess i can make the count less. i am so worried about making things look too blocky haha. i will keep posting my pogress with this and see if i am on the rlght lines!
  11. Hi I am currently in the process of modelling an cyberpunk environment and would love to get some feedback on if the modelling is correct so far and what i could add! Thank you! na
  12. Thank you for your reply! I will give that a go!
  13. Ok! apologies for that. Thank you for the info really appreciate it.
  14. Hi All I am trying to Model a lipstick in the shape of the image bellow but dont really know where to start. Are there any tips of where to start? i can do a very basic shape but not one which is pointy and has a curve at the back. Thank you in advannce!
  15. Hi All! hope you are well, I am trying to create a glitter texture for octane which retains the reflection of the flakes but having a difficult time of where to start. Is there a way to create such a texture or is there anywhere i can buy the texture? Image attached is the sort of texture i am trying to achieve Thanks in Advance!
  16. Hi I am trying to model some bristles on this mascara model i am currently doing, i was wondering if i can get some help on where to start, attached are images of my model and what i am trying to achieve. thanks in advance!
  17. Hi all!!! I am at bit of a brick wall and stand still, I have been modelling With AutoCAD and Vectorworks for 5 Years and I am trying my hand with doing more detailed modelling with Cinema 4D but don’t really know where to start in terms of using the modelling tools in Cinema 4D. I would like to begin modelling more abstract and set design models and renders but trying to look for where to begin with creating theses tool wise. REvL
  18. Hi! i have a few examples of my work on my Instagram https://www.instagram.com/na_designlondon/?hl=en, But in terms of the organic modeling, i would like to do more polymesh modeling of characters, abstract art, and some original art. i have a example of a project i am just about to begin on C4D, let me take a screen shot.
  19. Hello All I am a Drafts person who has been doing a lot of 3D Geometry Modeling for 4+ Years now but want to go into doing mesh/organic modeling and have decided to use C4D in order to begin to get to a point where i can get as good as some of the amazing work i have seen from you guys!, it is a pleasure to be able to be registered to this site and hopefully be able to be engaging and helpful.
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