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tiCreativeMedia

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  1. Is this able to work with R23? I've installed it in to the plugins and I don't see it, and there are no instructions. I just checked the script manager and it says it was installed.
  2. This is COOL, but I need to attach the edges to a point on either end, I'll remember this one though! Thanks!
  3. Hi I'm doing a bunch of line cuts on a polygon, but I need to do the same thing over and over again. I was hoping to be able to hit Enter to complete the loop so that I could do another one, but that just switches between points and polys after that. Is there a command of any kind that will "complete" the action, so that I can start a new cut? right now it seems that the only way to get out of it is to do something like click out and go to model mode, then after that click on the move tool. I can then go back to edge mode and create my next line cut, but it's very tedious Thanks Dave
  4. Hi, Check out this file. I've converted a sweep but as you can see when it's put in Volume Builder that I'm getting really odd results. The sphere is appearing as expected. Also if I add a smooth to it, the sweep disappears completely. The only other thing I know to check is normals which I've done and they appear to be pointing in the correct direction Thanks- Dave VBoddity.c4d
  5. Hi See link below There is a plane that has a graphic on it with a png fille. The alpha channel still has a shadow. I've tried all the combinations in the compositing tag but it doesn't work IN A CLONER. If I take it out of the cloner it works. Is this a bug or is there a workaround? Thanks Dave https://www.dropbox.com/s/u089te7cnab94zx/ShadowSun02.zip?dl=0
  6. Hi, I'm trying to fade in an object. This works fine, until I introduce a sky, which I have added a compositing tag to, so that it is not "seen by camera". When I turn the visibility down on my object, you can see the sky. Is there a trick to getting this to work with a sky? I kind of need that reflection Thanks- Dave visibilityTagIssue.c4d
  7. Hi, I have a collision object passing through a cloner setup. Right now, it just pushes the objects down, but I want them to spring back in to place. What would be the best way to do that. Starter file is attached for reference Thanks Dave hex.c4d
  8. Hi, I have a cloner objects that is animating using a shader field. I've created a plane with a vertex map and would like to drive the displacement using these objects in the displacement. Is that even possible? I can't seem to hit on the solution. File in it's current state is attached. Thanks Dave dataBallsVM.c4d
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