BashiBazouk
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Everything posted by BashiBazouk
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Cinema 4D Offset polygon object
BashiBazouk replied to BashiBazouk's topic in Modelling - Do Not Post Here
Yes, sorry I chose text as it is generally similar to the projects I'm working on. It could be text or it could be a object of cheese with holes, I just wanted to know the best practice really. Doesn't look like there is a straight forward solution And yes, for text it would make sense to alter/thicken the spline Thanks -
Cinema 4D Offset polygon object
BashiBazouk replied to BashiBazouk's topic in Modelling - Do Not Post Here
Thanks for your V. helpful replies to this. As you can see on the visual, cloth generator isn't ideal for this: Move normals is promising. As you can see from the top of the X, it's not perfect either, but certainly the closest solution: I would've liked a non-destructive, so will look down the ExplosionFX route.... Xplosia route interesting, but the move normals seems like the best way so far -
Is there an easy way of 'growing' or shrinking (offset?) the geometry of an object. The closest I've found is the cloth generator, but it's not reliable. Thanks
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Amazing, thanks!
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Anyone know how I can recreate this in either the Formula Effector or Xpresso? Thanks!
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I like this. I managed to create some overlap on the sequence too by adding: clamp(0;1;(id<=t)*(t-id)/1.5) I had a couple of other queries that i couldn't figure out: • Delayed start - I've achieved this using: clamp(0;1;(id<=(t-10))*((t-10)-id)/1.5) which works but I wondered if there was a better way? I tried keyframing the 'Enabled' parameter a couple of seconds but it still runs from frame 0. • Can you ease the clones? (Sine ease in /out instead of linear)? Thanks again
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This is amazing! Thanks. Is it possible to use the formula alongside another effector? Eg: If I wanted the y values to be random or the end positioning on a spline effector
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Cinmea 4D Voronoi fracture circular source
BashiBazouk replied to BashiBazouk's topic in Animation - Do Not Post Here
Thanks for confirming this. I'll look down the Xpresso route -
Forgive me if this is the wrong sub-forum, but I've had a look everywhere and I think the only thing left to try is Xpresso. I'm attempting to animate a sequence like this without keyframes (for the purposes of this demo I've used keyframes): I'd like to use a plain effector with offset, but the closest I've come is using a falloff, which doesn't do them sequentially: Another idea would be to use a formula Effector. But I cannot seem to find a decent formula that does the animation in the first example: Is there something I can try using Xpresso? Thanks
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Cinmea 4D Voronoi fracture circular source
BashiBazouk replied to BashiBazouk's topic in Animation - Do Not Post Here
Thanks for this! My next question would be how to remove the segments. I thought I could do this by converting the disc to editable and melting the inner segments, but it produces odd results: -
Cinmea 4D Voronoi fracture circular source
BashiBazouk posted a topic in Animation - Do Not Post Here
hi there, I am attempting to slice up a cube into cylinders. I thought I could maybe do this with a circle spline: What I'm looking for is something similar to this: Is this possible? Thanks -
Cinema 4D Morph Camera - Multi Morph
BashiBazouk replied to BashiBazouk's topic in Animation - Do Not Post Here
That's very handy indeed, thanks! -
Cinema 4D Morph Camera - Multi Morph
BashiBazouk replied to BashiBazouk's topic in Animation - Do Not Post Here
Thanks for replying. I have a lot of frame hold keyframes in too, so if I have 8 cameras that would mean adjusting 16 keyframe values I guess that answers my question, I was just checking I wasn't missing something. Thanks again -
I am using the fantastic Camera Morph function, which has improved my workflow no end. I wondered if there is a way of specifying which camera in the timeline? Currently I have 4 cameras, and I animate between them using percentages 25% for each camera. If I then later want to insert another camera, I have to change all my percentages to 20% increments, which is a bit of a hassle. Is there a more efficient method than percentages? Ideally I'd like to specify each camera in the keyframe using R23. Thanks
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Hi, I have just bought XP and it seems the dynamics system in it can do everything and more that the default C4D dynamics system can do. Am I best using the XP dynamic over the default one? I found this thread which seems to conclude that XP Dynamics is buggy, ad C4D Dynamics is preferable:
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Axis centre group with instance
BashiBazouk replied to BashiBazouk's topic in Modelling - Do Not Post Here
I tried it in R20 and R21. Same behaviour -
Hi, I've come across something odd when trying to centre groups containing instances. When you apply a material to an instance object, the centring works fine. However, when you apply a material to the instance reference the centring boundaries are ignored. Is this normal? See attached gif. Thanks
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Hi, is it possible to control values for the noise shader through Xpresso? - In particular, "Loop period" or "Animation Speed"
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I will look into this, thanks
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Fantastic, thanks!
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Hi there. Is there a node or user data module that is able to retrieve the total amount of frames on a timeline? The total time in seconds would do too Eg: This is 75 frames long at 25fps 3 secs long: Many thanks
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ok thanks. I don't remember selecting the version
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Hi there. New to Cinema 4D, but used a lot of 3D in other programs in the past. Where is the best place to post annoying newbie questions? GENERAL DISCUSSIONS area? Just thought I'd check. Thanks!