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jeremyshin

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  • First Name
    Jeremy
  • Last Name
    Shin
  • Location
    Seoul

HW | SW Information

  • OS
    Windows
  • GPU
    2080TI

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  1. Well no apparently it is working but I have some priority issues. Anyway thanks for the tips, I'll manage to make it work !
  2. Interesting JED, I've learnt something !! But it is not working because the different sliders are not names the same... They are in the right order to be iterated but they don't have the same name, I guess that is why it is not working for me.
  3. Hello guys, I am wondering if it is possible, but if it is, it may be possible trough Xpresso, that's why I post here. I have a character face which facial expressions are driven by Pose Morph tags. I have 1 pose morph for the Head, one for the Lashes, one for the Brows and one for the Hair. All Pose Morphs use the exact same list and intensity of parameters. I have keyframed the expressions for the Head morphs but I would like that all other Pose Morphs are driver by that one. I know I can do it in Xpresso by linking each individual track each others... But it takes a considerable time and I would love to know if there would be a faster/easier solution for basically driver/driven entire Pose Morph tags together. Thanks a lot!
  4. Yes it works great if the target object moves on the Z axes, but if your try the X you will notice that half of the clones try to rotate 360 degree before orient to the target, which causes some glitch in the rotation.
  5. Hello guys, I was playing with S22 and following this Nab Presentation from Zachary Corzine : When he puts the spherical field falloff over the Target Effector (at 33:05), I have half of my clones which doesn't orient correctly. Due to their base orientation, some of them have to do one full rotation before orient to the target object. You can check in the scene attached below. I don't know if it is a bug or not but I have been searching for hours and checked every parameters, nothing fixes it. If anyone has a clue, welcome 🙂 J. target-effector.c4d
  6. Hello guys, I am currently working on a character facial animation using motion capture. I have all my morph tags well set in C4D but some of them have a very low strength, even at 100% strength. Is there a solution to increase that strength ? I am aware that the value can be increased over the 100% just by entering the value but the cursor is limitated to 100% and it is not very convenient when using keyframes. Thanks a lot ! J.
  7. Thanks a lot Bezo !! I actually tried more while waiting for an answer on the forum and I found a better solution : Just put a Connect Object as a child of the very first null you want to "Connect Objects + Delete" Put everything else into that Connect object Put all texture tags on the Connect Object (verify "use texture" is enabled) Then Connect Objects + Delete the very first Null. Basically replace the second null by a Connect Object. Thank you for your answer and the effort you put with all the screen captures and explanations. J.
  8. Hello guys, I've searching for an entire day before reaching you and I can't figure it out. If you check the scene file attached, I have a setup with a bunch of cloner, instances and objects which are textured in cubic projection and assigned on selection tags. If I Connect Objects + Delete my rig, I have a loooot of duplicates texture tags as well as selection tags. I also lose the selection tag names. Why C4D isnt just merging everything that has the similar name and reproject the texture with cubic on the new object ? I notices that if my textures projection are set to "UVW Mapping", The Connect Objects + Delete works very cleanly and keeps my selection tag names. Any idea how to get a clean object tags after Connect Objects + Delete ? Thanks a lot ! J. connect-object+delete.c4d
  9. Hello Havealot, Thank you very much for your detailed message. I need to be able to scale whether the Original Object or the Instance because I have a texture applied on the Cloner object set in Cubic Mapping. I don't want the texture to scale with the object but instead repeat itself as a pattern. Both using a Plain Effector or using the Cloner Transform Scale parameter makes my texture scale with the objects. Thus, I tried to do your latest solution but I can't find the disable "Reset Coordinates" in Cloner Object Tab. Could you explain that a little bit further ? 🙂 Thanks a lot, J. Edit : It actually works with Cloner Object Tranform controls, I did a mistake while testing. But still would like to know the disable "Reset Coordinates" in Cloner Object Tab stuff 🙂
  10. Hello guys, I am trying to achieve something that I thought would work out of the box but it seems it appears more complex. I attached an exemple scene below. This is part of a biggest project that I can't share here. I have a Cube inside a Null, everything grouped inside another Null. I have a Cloner that clones an instance of the Null containing the Cube. When I use the Scale Tool and scale the Nulls, I see my Cube scaling in the Viewport. BUT If I create a User Data and a simple Xpresso to drive the Scale parameter, nothing is scaling in the Viewport. How to set up an expresso that would let me control the Scale of an Instance ? Thanks ! J. xpresso-scale.c4d
  11. Hello guys, I am looking for cloning object on a polygon surface via the Cloner. Problem is that the surface comes from an Instance. You can see the simple scene attached. Surface cloning works when my cloner is disabled, it doesnt work when my cloner is enable. Anybody knows how to get the selection tag to work when instance is placed inside a cloner ? Thanks a lot ! J. instance-selection-clone.c4d
  12. Hello again, I have a Spline that I want to Instance multiple times for modeling an object. I then set up a very simple User Data / Xpresso Null to control the scale of the Spline. My problem is that when I scale the Spline using the Xpresso, it doesn't scale the Instances (which are used in some Extrude Nurbs for example). In the viewport if I used the scale tool on my spline, every Instances scale well, so I don't know why it wouldn't be possible in Xpresso... Anybody have an idea ? Thanks 🙂
  13. Sorry for the delay Bezo, it did the trick, thank you very much. J.
  14. Hello again guys, I have a hard time trying to clone an object along a Spline Instance. I have a CLoner set to Object mode and in the "Object" tab I drag and drop an instance of a Spline but nothing is working. 2 questions : Is it actually possible to clone over a Spline Instance ? If it is not possible, does anybody know some workaround ? I should keep using Instance because I am using Xpresso and the Condition node to pick among a bunch of Splines. Thank you !
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