Hello everyone,
Today I'm trying to achieve what seems like a simple effect but I haven't had much luck with it. (Check the summary at end of post to see what i'm trying to achieve)
Here are my early ideas/concepts:
Idea (Set selection + Fields)
Note: It's possible the effect i'm looking for is achieved with vertex mapping and fields, and I have not used these techniques correctly due to the fact that i'm a motion artist who has primarily worked with After effects and now happily joining the C4D world.
1. Start with a plane
2. Set a polygon selection
3. Enable 'fields'
4. Add 'spherical field'
result (1):
https://ibb.co/mbrtyvq
Thoughts: Not at all what I wanted, I was hoping that I would be able to control the expansion of the material unto the plane, instead it create an interesting pixel like effect, will save this for a more graphics project.
Idea 2:
I'm struggling with getting the effect to work on a plane, so let's simplify and try the magic cloners.
1. Create clone > Object mode
2. Insert sphere to plane polygon center
3. Add spherical field and enable color remap
Result(2):
https://ibb.co/VMkjv9M
This works for controlling the color of each clone through a gradient (Super cool) however it only renders in the physical render engine, when I try to render in octane the effect fails, I have tried to add an octane object tag but that did not work.
Summary:
I'm trying to achieve the ability to control the color of materials using fields. Essentially I'm trying to achieve this effect and render within octane.
https://ibb.co/chCgscv
00:1 - 00:2
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I can achieve this effect fairly simply in after effects but unsure how to go about it on C4D despite trying several options. Hopefully someone can shed a light on this.
Here is the file I have so far https://drive.google.com/file/d/18zvS88OQDVgv5N_yEzsCT_yfC_xx9VBE/view?usp=sharing I doubt it will help much.