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theraseus

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  1. Hi everyone, yes i use windows 10. i also noticed i never get over 2 gb of vram being used and the scenes get really slow at the time but i am talking of something different. Before things used to work fine. Now i can hit render on the live viewer with a scene with just a plane with no lights textures or anything and octane would automatically consume 900 mb. And before on this same machine using an older version of octane and cinema a normal scene would use 300mb or something. Makes sense?
  2. Hi! i think i probably messed up some settings. because now even if i start octane on an empty scene with a plane i get a vram usage of 911 mb. before this didnt happened so i believe i messed up some settings either in the renderer or in cinema preferences. Any idea what it can be causing it? i am attaching a screenshot of the other settings in octane, that is where i guess i could have messed up. Thanks
  3. Hi Rectro, Awesome! that looks exactly like what i need. thank you so much :), will post an update when i can make it work. Thaks Again!
  4. hello everybody! i have designed the bottle on the left image, i am pretty happy with the results but i need to add a safety label that goes from the top of the cap to the front of the bottle. (like in the example image on the right). Any ideas how i can achieve this effect? Thank you and appreciated 🙂
  5. @bezo awesome! thanks so much for taking the time to make a video, that is amaszing. it is working now. but i am getting a weird deformation on the top lid, where the checkboard pattern should be flat i get a slight deformation ,mostly noticible on the right side, it is really noticeable when i put my pattern that is made of straight lines. any ideas? thanks so much 🙂 i learned something new today
  6. Hi @bezo, thanks for the reply! I tried using UV maps but i could never get the texture to look like yours. i always get separated top and side strips no matter what i touch in the uv manager window, could you tell me how you got it to look like that? thanks
  7. Hi! i am creating a packaging and i am having problems with the texture projection of the pattern on the top lid (see image attached). I want the texture to continue from the top of the lid to the side, but is not really matching up. so far i am using two textures one on top and one on the sides of the top lid with a polygon selection tag. o had to manually mvoe the projection but is not really working out. Any ideas? Thanks
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