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SprihaDeo

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  • First Name
    Spriha
  • Last Name
    Deo
  • Location
    Delhi, India

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  • OS
    Mac os

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  1. I changed the floor's collision-shape to static mesh and it seems to work. but now one of my object tilts after falling!! what is happening??
  2. I want my object to stay on the ground after hitting it. However they seem to weirdly float! PLease help!
  3. The objects are behaving a little weird after interacting with ground. The left most object is having a very weird bounce. I tried changing bounce and friction of the object and the plane as well. Is there a way through which i can control the the rotation in a better manner? I want my objects to fall straight with minimum rotation and a very little bounce, as if very heavy objects have fallen. please find the video of my screen in the link below https://drive.google.com/file/d/1jJ5GpkQ5J6dRDJxjxelhygPb9pFWrAZD/view?usp=sharing
  4. I have another query, The objects are behaving a little weird after interacting with ground. The 500g object which was creating trouble is having a very weird bounce. I tried changing bounce and friction of the object and the plane as well. Is there a way through which i can control the the rotation in a better manner? I want my object to fall straight with minimum rotation and a very little bounce, as if a very heavy object has fallen. please find the video of my screen in the link below https://drive.google.com/file/d/1jJ5GpkQ5J6dRDJxjxelhygPb9pFWrAZD/view?usp=sharing
  5. Thanks! I have another query, The objects are behaving a little weird after interacting with ground. The 500g object which was creating trouble is having a very weird bounce. I tried changing bounce and friction of the object and the plane as well. Is there a way through which i can control the the rotation in a better manner? I want my object to fall straight with minimum rotation and a very little bounce, as if a very heavy object has fallen. please find the video of my screen in the link below https://drive.google.com/file/d/1jJ5GpkQ5J6dRDJxjxelhygPb9pFWrAZD/view?usp=sharing
  6. Thank you so much! This worked like a charm! I have another query, The objects are behaving a little weird after interacting with ground. The 500g object which was creating trouble is having a very weird bounce. I tried changing bounce and friction of the object and the plane as well. Is there a way through which i can control the the rotation in a better manner? I want my object to fall straight with minimum rotation and a very little bounce, as if a very heavy object has fallen. please find the video of my screen in the link below https://drive.google.com/file/d/1jJ5GpkQ5J6dRDJxjxelhygPb9pFWrAZD/view?usp=sharing
  7. Thank you so much! Sadly, Remodelling is not an option for me right now 😞 . I have a deadline tommorow. Also, I wasn't able to resize it either, any comments on that?
  8. please find the file here- https://drive.google.com/open?id=1TJDKb3u3S3psu3C3UNXYf2M4Rnsw36JP
  9. https://drive.google.com/open?id=1TJDKb3u3S3psu3C3UNXYf2M4Rnsw36JP
  10. Please find the file here- https://drive.google.com/open?id=1TJDKb3u3S3psu3C3UNXYf2M4Rnsw36JP thank you so much
  11. Hello tehre, I just optimised the objects but the rigid body simulation is still not working. However, It ha sreally reduced the file size by 50%. FInd the file here- https://drive.google.com/open?id=1TJDKb3u3S3psu3C3UNXYf2M4Rnsw36JP
  12. THe file is too heavu (1.1gb) It's taking forever to upload is there any other way out? I can send you screenshots hand in hand!
  13. Hello everyone. I am creating a scene where i want my 4 object to fall on ground. I am unable to achieve the rigid body simulation in just one object out of the four. Weirdly, when i apply rigid body simulation to this object all the other 3 object stop falling down too (they loose their rigid body simulation too). I was also not able to resize this object, I had to do it from cordinates. This oject is troubling me alot! please help.
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