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wipth

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Everything posted by wipth

  1. Oh.... Yes Im' using the 3 months demo version 😞 Here is the file without xparticles : https://drive.google.com/drive/folders/1WZbfHJ38ZULRX_c64tv61IY3DG5B_B_O?usp=sharing You just need to apply xpturbulence to the Connect object, which is a child of Cloth_Object. No matter the strenght or what, I'm just having troubles while using xpcache to store my xpturbulence movements. Thank you very much 🙂 Mina
  2. Yes sure, here it is : https://drive.google.com/drive/folders/1-zzGL3Ey3ZDEL84vlt3UOMk2caP63-Z0?usp=sharing Thanks
  3. Hello, I just discovered XpCache, and it might be my solution for not re-calculate my turbulence movements on my bank notes. I've click on "build" on xp cache, but as you can see on the screenshot when i playback the green dots are moving, like turbulence is working but not the linked objects, in this case the bank notes. I'm sure i'ts pretty easy to make it work but do you know if i need to link my xp turbumence to something ? Enable something ? Thanks
  4. Thank you for you answer ! I just discovered XpCache, and it might be my solution. I've click on "build" on xp cache, but as you can see on the screenshot when i playback the green dots are moving, like turbulence is working but not the linked objects, in this case the bank notes. Do i need to attach or enable something on xp cache to see my turbulence effect working ? Thanks
  5. Hello ! Second post for me has I told just before. I'm actually animating cloth turbulence on bank notes and I would like to know if there's a way to predict or set a precise movement of xpturbulence. Because every movement is changing when I hit play. I could help me to set a perfect camera movement, and not work blind. Photo of the project just here : Thank you !
  6. Hello ! Hello, I do not post very often on forums but I am there facing a big problem. I have to make an animation where I float bank notes, until then nothing complicated but which must twist like cloth objects. I use for this Xparticles which seems to me to be a suitable solution, especially Xpturbulence. My animation is 200 frames. When I play from frame 0 and let continue, then pause (photo1), the turbulence effect on the tickets does not apply. on the other hand, if I am at frame 0 and I jump directly to frame 40 by clicking, the turbulence effect applies. (photo2). So I am facing a problem where when I launch my rendering it renders frame by frame, so without the effect of turbulence. Also, (but I think I need create a new topic for that) would you know how it is possible not to randomize the movement generated by Xturbulence? Predicting the movements of my objects would allow me to manage my camera movements perfectly. Thanking you, Max
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