Hello !
Hello, I do not post very often on forums but I am there facing a big problem.
I have to make an animation where I float bank notes, until then nothing complicated but which must twist like cloth objects. I use for this Xparticles which seems to me to be a suitable solution, especially Xpturbulence.
My animation is 200 frames. When I play from frame 0 and let continue, then pause (photo1), the turbulence effect on the tickets does not apply.
on the other hand, if I am at frame 0 and I jump directly to frame 40 by clicking, the turbulence effect applies. (photo2).
So I am facing a problem where when I launch my rendering it renders frame by frame, so without the effect of turbulence.
Also, (but I think I need create a new topic for that) would you know how it is possible not to randomize the movement generated by Xturbulence? Predicting the movements of my objects would allow me to manage my camera movements perfectly.
Thanking you,
Max