@Cerbera thank you a tonne for your prompt advice! It has helped me an absolute tonne! And, you are certainly right about it being deceptive in how simple looking it appears. I thought it was going to be a walk in the park, but through unpacking the advice you gave me it will certainly be a longer project. But--hey--challenges are good. Thanks a million.
Hi there,
I am wondering if anyone would have any advice in how to best approach modelling a sea mine object. I have tried various methods, but I always get to the same point: I can't get the pegs (the spikes) to deform to the mine body the way I want. Does anyone have any advice in how to best implement this object? Thanks for all your help.
Sorry I am new to cinema4D and even newer still to this forum so am unsure what other information I should include..
NB: the picture below is of another artists sea mine render. I am using it for reference.