Jump to content

skalape

Registered Member
  • Posts

    80
  • Joined

  • Last visited

  • Days Won

    1

Community Answers

  1. skalape's post in Constrained object randomly flips rotation value was marked as the answer   
    xyz rotation order > bake without clean tracks > euler filter > done
  2. skalape's post in Character PSR not moving with MoCap was marked as the answer   
    Hi, i think that you need the stable root bone of character on the ground and character definition and solver on it. Look on the project.
    MIXAMOvsMOCAP02.c4d
  3. skalape's post in Character Component Mirror Crash was marked as the answer   
    Alright I found the solution. I didn't realize how I did it on symmetry components which works. Rig part with all component tags must be mirrored with mirror tool,
    and not to be created separately on L/R side. On more complex parts I did it like this and on one bone components I made a separate L/R components that don't accept mirror setting in component tag.
  4. skalape's post in Something from motion system layer.... was marked as the answer   
    Ok I solve it, if anyone is interested. In character display setting are highlight and visible set to "full" then in motion system layers are displaying these "shadow" bones an controlers. Problem is that if you set it back to object and controlers, in  previous added motion system and layers are these settings still active and nothings change. Even more if you create motion clip and save motion source, that display settings are saved inside. So I have to save motion source, delete it and reload. Then insert to layer of new motion system created after right display settings of character for the change to take effect.  Crazy.

×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community