Due to the current state of this project, I have not yet been able to compress the size of the textures located in this scene, which explains the size of the file, I hope it won't bother you too much: https://www.dropbox.com/s/26yk5g75ul9yum5/my_presets.lib4d?dl=0
Hey,
I'm having some issues with my current render, I'm working on a 360 image for a game with a spherical camera, and when I start rendering the volumetric lights in the scene mirror themselves. I've noticed that this does not happen with the standard renderer. (I'm using Physical, S22)