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Everything posted by JohnDo

  1. Hi, You can check this article on Quixel website which gives an extensive definition for each material channel. And from my experience : Color : diffuse / color / base color / albedo ( the last one is not correct but whatever ) AO : in the collor channel, blend it on top of the color map in Product mode. Reflection : reflection / specular ( meant to be load in the reflection channel, don't use it ) Metal : metal / metallic ( load it in the corresponding slot ) Glossiness : glossiness / roughness ( in the corresponding slot ) Normal : normal / normalbump ( in the corresponding slot, check if your render engine follow the DirectX or OpenGL reference) Bump : bump / detail ( in the corresponding slot ) Displacement : height / displacement ( in the corresponding slot ) All maps are meant to be used in linear space ( color profile : linear or gamma 1.0 ) except Color, AO, Translucency Color. Hope it helps,
  2. Hi @BastianJa, with V-Ray you have to use V-Ray materials, not the C4D one. Look in the V-Ray dropdown in Material Manager.
  3. Your render has just clamped highlights. Add an Exposure layer and lower down Highlight Burn parameter, or a Filmic Tonemapping layer. But the best would be to adjust the exposure in your scene first : the camera exposure or the light intensity.
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