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Stefano Strika

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Everything posted by Stefano Strika

  1. You can do that in many ways in C4D but your best option is to do that in Marvelous Designer, it will take a few minutes and it will include proper UV mapping by default. I've done a similar plastic bag some time ago, if you need it I'll try to find the file.
  2. You can get great results from both, it is just easier in Vray (or Corona and Octane BTW). I see you use both Octane and RS and I'm sure you will agree with me that Octane renders looks better by default. On product renders is not that important but for other industries better GI and tone mapping will help quite a bit in getting a nice look without too much work.
  3. Vray can use both CPU and GPU, even together. As far as speed is similar to other GPU engines. For product visualizations GPU engines are perfectly fine, if you are comfortable with Redshift then you can keep using it but if your workplace is switching to Vray then it will work too and it may also look slightly better compared to RS.
  4. Both are nice, but in the end every renderer can produce great results, even free engines.. so what one use really doesn't matter that much. Overall I prefer Vray, almost everything in my portfolio is made with it. The feature set, the shaders and the efficiency in managing large scale project are superior to Corona. Corona had several advantages back when Vray was in a limbo during the transition between Laublab and Chaos, but now Vray is back and stronger than ever. I've been involved since the alpha version and I can tell you that developers are doing a great job, almost every day we get a new build with bug fixes and new features. It still needs some polishing here and there and a few features are still missing, but I'm confident that in a short time it will be again the go to renderer for many C4D users like it was many years ago (I mean, not only for archiviz). There are also several amazing things in the work, but I can not talk about that. As said Corona is perfectly capable of producing great images, today most of the exclusive advantages are gone, but it's still a good engine. Now it is part of the Chaos family, this is good because they get financial resources and integration with the ecosystem, but most new feature will come to Vray first, then will be ported to Corona, but only later and if possible. Last but not least, Corona don't have any plan whatsoever for a GPU engine, I'm a CPU guy so for me it doesn't matter but other users looking for platform longevity may want to consider this as well.
  5. Vray costs 425€ or (70€ monthly), it includes CPU and GPU engine, and Cosmos assets. Vantage is free right now. 629€ is the price for the whole Vray collection that includes Vray for every platform (C4D, Max, Maya, Rhino, Sketchup, Unreal, Houdini, Nuke etc), Cosmos assets, Vantage, Chaos Scans, Phoenix for fluid simulations, Chaos Player and some Cloud credits. That's the official price, you can still get it for less from other resellers. 425€ seems reasonable for what you get if you consider that otherwise you have to pay for a CPU engine like Corona, a GPU like Octane, and a RT engine like Lumion, all disconnected from each other while using Chaos ecosystem you build your scene once and it will work across the whole platform.
  6. RT solutions may looks stronger than ever but probably in a couple years Chaos Vantage will surpass most of them, I mean at least for archiviz and design Vray is by far the most used renderer and anyone is looking in to Vantage right now, so the growth potential is almost on par with Vray itself. Vantage offers a seamless experience, you can either work in Vray and send the scene to Vantage for RT results or work in Vantage right away, and that includes ready to use assets, shaders, lights etc. All integrated in Chaos ecosystem, IMO the best archiviz platform overall, CPU, GPU, RT engine, assets, cloud computing and top notch support. Other than that I expect Cycles to grow as well, since it is free it will attract a large number of users.
  7. Hi everyone, I want to share with you this quick tutorial, I hope you like it;)
  8. Hi everyone, I've an issue with the surface deformer. I want to transfer the shape A on to the shape B. The two mesh have different topology and polygon number but use the same UV projection. I'm trying to use the surface deformer in UV mode but no matter how I tune it, it doesn't produce the expected result. Here is the file surface deformer test.c4d.zip I hope somebody can see what's going on. Thanks in advance:)
  9. I'vent tried with latest C4D release but until a few years ago the best option was to open the Rhino file in MOI and then export to Cinema4D, this workflow produces really great mesh, far better than standard Rhino to C4D exporting workflow. That being said any exchange format should work decently out of the box, if you can not open anything in C4D you have some issue when exporting from Rhino.
  10. For any question just ask, I'll be happy to answer anything related to archiviz;) Be sure to check our free workshop on YouTube, we show how to create a building exterior from scratch, it's for Vray but there are tons of useful technique that you can reuse with other engines: https://www.youtube.com/channel/UCON9LaQTyC5Ie0JEWiunxhw Thanks Dave;)
  11. Using the same geometry, Boole union keys + base, bevel deformer. Logikeyboard.c4d
  12. I use the dissolve command, then I removed unnecessary points.
  13. For that kind of geometry I would do like this, it will be way faster than a subdivision approach. In the video I've modeled just a a few keys but you should get the idea, modeling all the keys will take maybe 10 minutes;) https://www.dropbox.com/s/rbnnd00goig43r1/keyboard modeling sample.mp4?dl=0
  14. +1 DCC apps are here to stay, for a long time. I guess some people are easily impressed.
  15. We are streaming the video! Don’t forget to answer the quiz after the workshop, you can win the complete scene and several Vray licenses!
  16. Hi, yes it should be recorded 😉 you can also download a simplified version of the scene to test the latest Vray (5.2) features.
  17. Hi, For anyone interested D2 is going to stream via YouTube a free workshop on Dec. 9 at 3 pm We are going to show how to build this scene from scratch, starting from the DWG file, to the modeling in C4D R25, to the final render and post production using Vray5 (it has just been updated) You will also be able to download a large part of the scene. Here are a couple of renders:
  18. Stefano Strika

    MAXXI Museum from Zaha Hadid

    I want to share a few renders of the MAXXXI museum by Zaha Hadid, images are mostly final but I'll probably add more views and details as soon as I have more time. I hope you like it and constructive critics are welcome:)
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