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kareenkk

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Everything posted by kareenkk

  1. hello, i used zwrap this time i think it's better, but i lost part of the eyes because the base mesh didn't have that part too, should i create a sphere and just attach it to the eyelids of the zwaraped mesh?
  2. hi i created the retopo using polypaint and then zremeshed it a couple of times, is it a good retopo?
  3. thank you 🙂 it worked. i merged the two groups.
  4. hello, how can i make the pink polygons same as purple mesh?
  5. hello, can you use zremesher instead of manual retopology and achieve the same results? especially for characters. Does all meshes that are required to deform and animate need manual retopology?
  6. Thank you very much, i will post the sculpt again after i have done it with zremesher.
  7. can i do polygroup then use Zremesher, like in this tutorial here: https://youtu.be/knuLq4QRF5U
  8. Hello, i used instant meshes software to retopologize my sculpt, does this software produce good topology that can be used for animations?
  9. Hello i wanted to post again my update on the female head, this time i think my sculpt is much better than my first sculpt. I thought i knew the basics of anatomy, but i only knew %10 of it, after watching the tutorial. Thank you again @Rectrofor making the tutorial i learned a lot about anatomy, all the fundamentals of anatomy for anyone who would want to start sculpting a head is included in the video, i learned quite alot. Iam going to switch to zbrush and start making more sculpts and practise all the techniques again. Practise makes perfect. Here is my modified sculpt: https://drive.google.com/file/d/1jUqTbtHKU5U51Grc5KpbIZmMBumrzAX_/view?usp=drivesdk
  10. @Rectrothank you very much for taking your time to make this video, I appreciate your help. I definitely learned quite a lot, you explained in great detail. Again thank you.
  11. @Rectrothank you very much for your answer, i will surely apply all the details you mentioned on my next sculpt. It would be great if you use my sculpt for making the tutorial. Thank you for your trouble.
  12. Hi i made a female head, i wanted to know if it's good in terms of applying anatomy (except the ears) i didn't spend so much time on it. i also included the file. https://drive.google.com/file/d/1x8j4kUruy4CKkZgf0DHbXck0G84gJLKM/view?usp=drivesdk thanks.
  13. hello, After i sculpt in cinema 4d, what other programs should i use to create realistic 3d characters or creatures. Or can i use cinema 4d only and achieve the same realistic details?
  14. sorry @Rectro for asking too many questions. can you help me with this question, of course if you have time? https://www.c4dcafe.com/ipb/forums/topic/113819-how-to-uv-map-a-sculpted-head/?tab=comments#comment-729257
  15. hello, i have created a sculpted female head from a hexahedron sphere (image 1), this is the base mesh. the final mesh is level 8. how should i create the uv map i want to use the baking option in sculpting layout. should i create the uv map after or before the sculpting? can i first bake the sculpted object with a displacement map to level 3 for example ( target object low res mesh ) and then create the uv map for this level (level 3 res) then render it to level 8? will the texture and uv maps work if i applied it on level 3 mesh and render it at level 8? and how to project the uv map of face?? 🤔 thanks please help
  16. i made the ears this way u meant just the ears when u talked about anatomy is not good?
  17. thanks CBR for your explanation. can i use baking instead of Retopologize, is there a difference between the two?
  18. thank you for explaining. but regarding anatomy, is accurate anatomy necessary even if you create fictional characters?
  19. hi im new to 3d, i sculpted a head and im happy with the result but im not sure what are the steps next, should i bake it first or uv it?? when im baking it to 0 low res mesh i think it's impossible to uv it with very little polygons. can u explain it to me what are the main steps to creating something like the 2 image. im good at sculpting but i don't know what to do after i sculpt my mesh. thanks
  20. I remodelled the mesh again this time i set the sphere type to Tetrahedron to have only quads. what i noticed is that when i place the order in wrong way it doesnt align correctly when using the symmetry tool. Also using less complex sphere helps too and to not have weird surfaces like my previous mesh.
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