I need to export a simple rubber hose animation for use in QT framework which only supports skinning, morphs and PSR.
Now I have a problem with making my joint rig (blue one) to bend / behave the same way as the reference rig (red one) that was baked from spline dynamics.
1. How should I rebuild and animate the joint rig to make the hose ends protrude from their fittings at a straight angle? (preferably without the IK Goal)
2. Is there an easier way to solve the problem, e.g. maybe breaking hose into segments and baking PSR keyframes?
Any advice appreciated. Thank you
hose_rig_issue.c4d