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themoretolife

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  • First Name
    Paul
  • Last Name
    Baines

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    Big Sur
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    3.8 GHz Quad-Core Intel Core i5

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  1. To confirm and adding on to the description, the artist relayed that they 3d scanned and then retopo'd it in Cinema before texturing.
  2. @CerberaYeah thanks mate - that makes sense. @HappyPolygonhttps://weareinertia.com/project/asics-tokyo-olympics @johanalThanks, I'll check it out.
  3. Hi Folks, I've spoken to a couple of modelers but wanted to hear some additional thoughts on modeling the grip/sole of this shoe and how we think it has been achieved. The post quotes it was built in cinema. Cheers,
  4. Hi guys, Wondering if there is a way to animate a cloner along a curved surface to emulate fabric construction or growth. Tried using shrink wraps and surface deformer but doesn't seem to work. Cheers FABRIC.c4d
  5. @Igor Thanks for the reply. The keyframes are just extended a little to exaggerate the issue. The Keyframes are changing the stiffness of the rigid body tag. The time between the keyframes shows the issue of the objects returning to their original state. I'm not sure what's causing this.
  6. Okay thanks Igor. I've attached the project file. BUBBLES_TEST.c4d
  7. Hi team, I'm experiencing a glitch between key framing stiffness in the soft body dynamics tag but it isn't specific to this field. It appears to be resetting the animation to it's original position between keyframes. Any advice much appreciated. Screen Recording 2021-05-26 at 22.40.42.mov
  8. @Cerbera I'm finding when I add the geometry between all of the islands the SDS weighting is completely lost/ignored.
  9. @Cerbera Again, I can't thank you enough for this. I've started working on it and will keep you updated on my progress if you're interested! The side profile looks challenging but doable from how you've outlined it. Super interesting. Also, I'll hit the tip button this evening once I sort my paypal account out. It's the least I can do for your support with this! @Igor thanks 🙂 Thanks again!
  10. Holy, wow thank you so much for this Cerbera. I wish there was some way I could compensate you for taking time out like this. It's incredible you made time to do this. This all makes sense. Just a couple of questions from me; - I've attached a couple of screenshots to which I ask, why did you build those formations into the mesh rather than just leaving regular quads and flow? - As each island tapers from the bottom to where it joins the sole, would you just slide/extrude out from the outer edge of each island before extruder the inner? - Once I've built the remainder of the sole from your advice, how would you approach getting the side profile curvature of the sole? Also, if there is a resource of course you think would explain everything rather than me taking up any more of your time, please let me know. I've watched MILG a couple of times however I don't think it covers some of the reasonings behind your example which is super fascinating. Again, I can't thank you enough for explaining this. As I'm sure you know to a beginner like me, it truly means a lot to get this valuable advice/insight from a pro.
  11. I know it's been a while but I took some time out to watch some vids how I'm still after a little advice on how to approach the grip of the sole. I planed the outer width of the sole to the correct shape and then moved the edges up to the base the get the side profile right. From there i'm looking at using the knife and PP to cut in the details and extrude them back down however with all the detail and the existing geometry from the side profile, it's going to become a real mess and hard to stick to topology rules. I was tempted to do it flat and then use a combination of bend deformers and brush/smudges to move it into the organic shoe profile. Any advice would be really welcome.
  12. Thanks for the above folks. @bezo the Nike trainer looks great. It looks like I should start from scratch. Is this taken from a tutorial series? and if so, can you link? @CDALive I'll give this a whirl but it seems like a fruitless endeavour with what's been said about the quality of the outcome. Thanks for your reply! @CerberaI think i'd be happy to start again as I want to nail it and it seems like a learning can be taken from it. Would you also recommend a series for me to watch on this to get it right? I'm a little inexperienced when it comes to topology on organic shapes. Cheers, TMTL
  13. Hi guys, I've seen a few pots regarding merging 2 polygons, but I'm looking to merge the grip to the base of the soul of a shoe and create new vertices too. The grip overlaps inside of the sole polygon. I've tried connect and delete with optimize but it doesn't give the result i'm after. I'm chasing just one solid polygon I can begin to add finer details to. I've attached a screenshot of what i'm working with if anyone can help? Cheers, P
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