Hello Guys Its been a while! so i am trying out redshift for rendering and really enjoying it so far, but I am confused, I learnt that the texture channels need to be adjusted to linear space for proper working in redshift but when I experimented with it
Both the gamma corrected node and the raw texture node appear to give the same result? only when i gamma override and give it to 1 do i get a different result. can somebody explain what is going on?
TexturesCom_Brick_StoneGeometric_1K_roughness.tif
gamma test.c4d