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Voidseeker

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Posts posted by Voidseeker

  1. 20 hours ago, Cerbera said:

    Yes it is - I had to manually look it up, download and install it ! At least it's free ! 🙂

     

    CBR

     

    22 hours ago, bezo said:

    It´s external font? I don´t have it in my c4d...

     

    yea my apologies for not mentioning it earlier!

  2. 2 hours ago, Cerbera said:

    Can you convert the font to a spline in Illustrator and export that instead ?

     

    CBR

    Yes I tried that method, which worked fine using extrude to create depth, but did not know how to make it work with effectors like step and random for the animation part! would be glad to know that instead, I applied the effectors in the letters tab and would like to know how to achieve it.

  3. Hello all! 

    illustrator.png.61786c9d48604957baace0d9681c06e6.png

     

    cinema4d.thumb.png.f8ca7f4bc74694833b3fdde1a19cdf02.png

    Font Name - Retrow mentho

    so I tried using this font for an animation but when using the font in Motext ending outline is clipped.

     

    moreover it dynamically changes based on the letter given in illustrator how do I use the outline in motext?

    1263731421_Untitled-1____81_78___RGB_GPU_Preview___2022-05-29_20-56-01_AdobeCreativeCloudExpress(1).gif.d7dd44dbb7331c7677f362b307881978.gif

     

    Thank you!

     

  4. 4 hours ago, HappyPolygon said:


     


    To me it sounds really unnecessary. It sounds like he raised more than enough money for the movie that he chose to do it the hard way just to justify the expenses.
    No movie ever required from actors to fold their breath for 4 minutes ! It's supposed to be a fully CG movie... well at least most of the time. We'll be able to judge the methods once we see the movie first.

    Thats what the producers thought too, suggesting james cameron to go with hanging actors from cables to simulate their motion capture, but cameron was adamant in going with underwater performance, showing the differences in going with cables and going underwater by a prototype that they developed for this film.

    8 hours ago, VECTOR said:

    Hmm saw the trailer before doctor strange. Just not excited about this movie. More hyped for love death and robots vol 3 😄

    Me too! really love the seasons so far, my favourite was the episode Aquila Rift!

  5. 11 hours ago, HappyPolygon said:

     

     

      Reveal hidden contents

     

     

     

     


    What makes you think they used MC for those scenes ? If any MC was used it was probably only for face capture.
     

    https://screenrant.com/avatar-2-underwater-motion-capture-explained-james-cameron/

    An introduction done by screen rant albeit vague, got me curious.

     

    https://nofilmschool.com/tech-avatar-2

     

    the second link gave some insights for my question! be sure to check those two out!

     

  6. Really curious to how they pulled off underwater motion capture technology. But more interested in how the actors pulled it off: like did they go through special breathing training like deep sea divers for long scenes that may be in the film? Or was it somehow created using breathing masks and so

     

    Did not get the opportunity to enjoy avatar in the big screen, would not miss this one!

  7. Hey Bill! Welcome to the core. Seems that you are learning redshift, if so then I would suggest videos regarding redshift from LFOdesign on youtube. And videos from greyscalegorilla on redshift and cinema4d in general. Hope this helps you on your journey!

  8. 20 hours ago, keppn said:

    I'd recommend Embergen instead. 
     

    It's not integrated as a plugin, so you have to do Extra-Steps for import/export and setting up a Redshift volume material. 

    But - it's a real-time tool. And I can't overstate it: Having realtime-feedback is just fantastic when dealing with simulations. It allows you to make a ton of artistic decisions per session, and it's plain fun. With other tools, I found simulations to become either really painful (waiting... waiting...) or I did settle for a not-optimal-result because I lost patience.


    Embergen has a free trial (14 days) and some really good tutorials, so it's easy to evaluate.

    Yea embergen is mad fun, used the trial version to get started with sims!

    4 hours ago, Icecaveman said:

    Embergen is mad fast, to the point it's instantly interactive, but it is not as fully featured as FUMEFX or TURBULENCEFD.

     

    FumeFX historically is more of an AutoDesk thing, though now its available for c4d.  You won't find many c4d users who have any experience with it. I doubt there are any users here. TurbulenceFD, meanwhile,  is a longterm Maxon/c4d plugin.

     

    So finding anyone who has experience with both Fume and Turb. will be tough, so compare & critique might be challenging.

    Ah thank you for your insight, onto experimentation then!

  9. Hello All, looking forward to learn simulations now, and which of the two would you suggest? I use redshift as my renderer, and would really love to know the pros and cons and the workflows that would differ when using both softwares!

  10. Hello all!

     

    how can I add transparency in the refractions of the object so that another image can be placed behind it.

    85014771_glasseffect3.png.d09a7e1f8b8276e22a00e18981ad4443.png

     

    this is the effect i am trying to go for, in painter, I used both opacity and roughness channels to create the glass and when exported as .png or tiff the transparency is affected on various degrees due to the opacity map. is there a way to create this but with refractions in redshift while still maintaining the transparency like above?

     

     

     

    out2.jpg

    glass1.png

    glass.c4d

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