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jbguillot

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  • Posts

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Profile Information

  • First Name
    jb
  • Last Name
    guillot
  • Location
    United Kingdom
  • Company
    lf
  • Expertise
    rendering

HW | SW Information

  • DCC
    Unreal
  • Renderer
    Octane
  • OS
    Windows
  • CPU
    Intel
  • GPU
    RTX 2080

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  1. We tried, but due to the tiny scale of the earing and the complexity of the mesh it didnt work...
  2. Hey Guys, thanks for your answer. Unfortunately i dont have the right to show you the real pieces so i created a kind of really low detailed proxy. The real geometry is really complicated and dense which is giving us issue. You can see this piece will be an earing. On the proxy you can see that the top part will move with the human form, the bottom parts under the reds torus will all be independent and swinging. Thanks guys
  3. Hey guys ! For a jewelry project we are making in my studio, we are struggling to find the best way to rigg complex jewelry pieces like necklaces and earings! We want to be able to move the jewelry and have the dangly trails have slight interia / dynamics , but without siming on the complex geometry As anyone ever rigged this kind of pieces in C4D ? Thanks for the help
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