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Dez

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    blender
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    corona

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  1. I disagree with the question about most Blender users' lack of motivation or talent to use geonodes. I believe the issue is one of human character, or brain inclination. There are artists and there are technicians. Technicians, on the other hand, find geonodes easy to use. And artists have a much harder time. Thank God, both can exist in the same program. And both spheres of people can interact and benefit each other. For example, I can not count how many renders for Wazou with his SpeedFlow addon. The artist benefits the technician. Although Wazou is strong as an artist. Yeah, not a very good example 🙂
  2. I agree, the nodes appeared to do a lot of tasks similar to MoGraph. Most users use geoNodes for what C4D users have been doing since (I don't remember exactly when Maxon made us happy with Mograph) version 11 or 13... Let's be honest - GeoNodes are complicated. That's why every Blender user doesn't use them. On the contrary, Mograph is simple and that's why every C4D user uses it. GeoNodes in Blender are now actively developing, very actively. I know that some tutorial creators are waiting for the end of the explosion of new nodes every day to start releasing tutorials and books on geoNodes. Probably then, there will be a boom in the appearance of addons created with the help of geonodes. The Mograph Cloner analog has already appeared, and is on sale at BlenderMarket. In a few years these addons, various collections of ready-made scenarios will become so numerous that the functionality will run away from the capabilities of Mograph far ahead. But, it will all be scattered, will require constant monitoring, updates. It won't all be stable, not all the time. For daily tasks, but not for large and long-term projects. The release of LTS versions of Blender partially solves such an issue. But Mograf will still be a better solution for projects stretched over years. I have many such projects, almost every project, for me this is relevant. And that's why I still don't use Geonodes. If Maxon listened to users the way the Blender developers do, ugh... How far ahead C4D would be now... But. Slow viewport, slow modeling, unreasonably overpriced... etc... I'm getting lyrical, sorry 🙂 Anyway, we wait another year or two for Geonodes to lock in development and start unlocking their potential for real. Translated with www.DeepL.com/Translator (free version)
  3. I have a setup for lazy work, practically with one finger: 3DConnexion + Wacom. https://vk.com/video-211009300_456239089
  4. is the reason I came back to Blender. Viewport is inexcusably slow.
  5. Files: https://drive.google.com/drive/folders/15MO-fITJKcQcXQcNIaZrh7vcqt4KualL?usp=sharing
  6. As for hotkeys - with Pie Menu Editor, I use only Q, W, 1-6 and the space bar. The other buttons - very rarely. I have 3DConnexion with 2 buttons, and everything I need fits on them https://vk.com/video-211009300_456239070 Generally speaking, Blender is just as good as C4D at letting you customize everything.
  7. Dez

    C4D R25 SP1 release

    I work with Linux and use only free software it's very simple, I like it very much. my portfolio is modest, I can't call it bad. a good, average portfolio: https://freelance.ru/dez1gner
  8. I didn't catch the meaning of your post through the translator, so I decided to make an example of how I make light groups in Eevee and Cycles: https://dropmefiles.com/XH1Qi
  9. With View Layer you can easily create the necessary light groups and in any quantity
  10. I'm dropping the price to $40. PS: I still have one video of the process of working with this tool: https://youtu.be/8O85V-YCp3Q
  11. Luxcore in my projects https://imgur.com/392012b
  12. Возвращаемся к работе в Blender. Работа в C4D не сложилась, и дорогой инструмент, который я купил, больше не пригодится.
  13. Dez

    Cinema R25 Release

    Yes, I make my living doing projects like this sitting here at home, among the scattered toys of children 🙂
  14. Dez

    Cinema R25 Release

    Mograph is great. It allows you to make a huge scene quickly. It's a superpower of C4D. The problem is performance. I can't imagine being able to do this project the way I did in Blender: https://youtu.be/A-nS0VNwT6o In Blender I made it in a little over 1 day. With C4D tools, there is a chance to work faster. But it lacks the dexterity, the responsiveness when polygons and objects get more than 10 cubes. I left C4D R 17 for Blender and went back to S24 hoping that now the tipping point, now things will change and now I can work faster. But nothing has changed. The new interface won't allow me to do large projects. I'm just a regular freelancer. But even my modest projects are freezing out C4D. My experience in graphics is over 20 years. I know how to model competently. I don't know what to do next. After all, current trends are asking for more and more detailed scenes. In Blender there is a desire to donate. In C4D I don't want to do it, and I don't want to buy it, much less buy it for such a huge amount of money.
  15. Dez

    Cinema R25 Release

    Yesterday I watched Maxon's history - her first decision was a flip of a coin. The coin decided between tables and graphics. Specific choice of solutions laid in the foundation. There's no point in even reporting errors. We just keep working with what Maxon gives us. In general, their course can be defined as "simple and clear ways to solve any graphic problems. So all in all, you can be relaxed.
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