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Cesar

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Everything posted by Cesar

  1. Cesar

    Delaunator project

    The remeshed can't do the same (or maybe but I don't know how), it keep the polygons groups separated, while the goal here is to merge all groups into one coherent mesh with connected polygons : The idea of the MoGenerator is very intresting ! I think the main challenge is to apply the delaunay algorithm into 3d meshes. Splines is easy to implement because the delaunay only take 2D points and don't care about the original geometry (it's why it don't create intersections points between lines or edges, but it may be interesting wo have these intersections !). I don't think this is possible. Even in UE and City Skylines making procedural roads branching out requires a set of pretextured and UV mapped sections. For now I think I have good chances to manage them : By the way thanks for all your suggestions ! I didn't know that Curious Animal Effectors were no longer maintained. Maybe some of them can be done with the new C4D tools now ?
  2. Hello, I am implementing a 2D Delaunator library (this one : https://github.com/mapbox/delaunator) into a plugin. It works well and allow to mix with a nice topology multiple 2D meshes, even dirty ones : But, the main goal I would like to reach is to keep the UV ! It's a bit of a nightmare, because there is a lot of extrapolation and compromises to do, but here is my first results : There is still work to do with the material assignments and uv mix. I have for the moment one precise usecase for this tool (to create crossroads). Do you think it's something that can interest people, maybe in other uses ? Or with other features ?
  3. Cesar

    UV Projector

    Ah ! Indeed, it's because it select a poly of a ngon. I made a hotfix, can you try it ? https://code.vonc.fr/zip/vonc-suite.zip?v=1.5.1
  4. Cesar

    UV Projector

    Thank you ! Here is a new update of the UV Projector : the Adaptative Planar projection ! It projects like a plane, but the stretched UV are adjusted : I think it will be usefull for all planar mapping of photography what we want to emboss. Download : https://code.vonc.fr/projecteur-uv Video demo of the projection : https://code.vonc.fr/elements/6137306fc7aee/ressource_planaire_adaptatif_video.mp4 Example file : https://code.vonc.fr/elements/6137306fc7aee/ressource_planaire_adaptative_exemple.zip
  5. Cesar

    UV Projector

    Hello, Here is a new projection UV added to the plugin, the Radial projection allows to unwrap along an arc like this : Have fun with the UV ! 😉 https://code.vonc.fr/projecteur-uv
  6. Thanks, Havealot 🙂 I think it's a question of point of view, Happypolygon, if you consider you have only the black point with the controls points, without the green top point, you can split each side into a quadratic bezier curve like this : I think I will make other examples to show how to convert a B-Spline C4D spline to a Bezier with control points, the principle is quite the same, it's just different ways to edit the spline. In other software you can also edit the weight of the control points to have results like this, I will also make examples of how it works : https://en.wikipedia.org/wiki/Bézier_curve#/media/File:Rational_Bezier_curve-conic_sections.svg
  7. Thanks, here is a new entry about splines, it modify the splines by ading all their 2D intersections : Search for "IntersectionSplines" https://code.vonc.fr/utils https://bitbucket.org/codevonc/voncutils/src/master/voncutils.py You can play with it in the test file : https://bitbucket.org/codevonc/voncutils/src/master/Tests unitaires.c4d
  8. Thanks, I am glad it helps ! In fact I made it first for plugins devlopper, I am not very familiar with the Node Editor, I just discover there is indeed a lot of very usefull nodes ! (I don't think I have enough skill on C++ for Maxon. Also I work actually as web devlopper in the real estate with WebGL and it's pretty fun) Indeed, here is the repository of the project, I will love to see contributions 😄 https://bitbucket.org/codevonc/voncutils About the licences, I don't put restrictions, I let it free to use/modify as you wish, I guess it's GPL ?
  9. Hello, I am sharing my personal utility class that contains a lot of functions that help to compute some geometrical data on meshes, selections, mesh editing, splines, normals, polygons and more : https://code.vonc.fr/utils It's still in construction, there is more to come, the descriptions are not yet translated in english, there is not yet images for all, it's not all in Python 3 yet too, but I am working on it. 🙂 I am also making a C4D file that contains all theses functions, like a bit unit test file where you can play with each function. I am searching a way to make a better presentation of it because it make a quite huge page actually, I'd like to have your opinion on it. Here is also a specific chapter on bezier curves in a more tutorial way to understand them : https://code.vonc.fr/courbe-de-bezier And if you are interested, there is more stuff on my website, not necessary C4D but still 3D oriented. I think will post here when I will translate some bach of them, with images. I hope this stuff can help some !
  10. Hello, I have 5 separated objets wich will be used to make a Point Level Animation. So they all have the exact same polygonal structure and point index, only the points position changes. I would like to know if there is a way to work on the polygonal structure of all of them in the same time. In fact, I would like to apply a polygon reduction on the first object, and then apply the same structure to the other objects so the PLA animation will still work. Is there a way in C4D to create a PLA animation from multiple objects, and then work on it ?
  11. Can it be done with MoGraph and an animated seed of Random clones ? If you make one Cloner for hats, one for glasses and one for beard.
  12. Cesar

    UV Projector

    Thanks, I hope it will give a new way to unwrap the UV ! 🙂
  13. Yes I was thinking about NlinShader indeed, but I am sure there was another one, maybe NormalMapGen but I can't find it to download. But the result is exactly the same 🙂
  14. Nice ! There is also the Normal Pass of the Multi-pass of C4D but I don't understand how to use it well because it's black when normals are negative, so the result seems to be pretty useless, but maybe I do it wrong 🤔
  15. Hello, It looks like the phong wants to round a 90 angle, you can add a small bevel size in the Caps tab of your extrude object.
  16. If you don't want to use plugins and only the C4D features, you can make your own normal material with 3 layers of falloff shaders in Camera space, linear gradient, each RGB color in one XYZ direction (1,0,0 for red, 0,1,0 for green, 0,0,1 for blue), and make sure you disabled the Color Management in the Image Color Profile render settings. Apply this material fo your objects and the camera will be the render projection. I don't know if it's really that you want but it normally works for this purpose.
  17. Cesar

    UV Projector

    Hello, The UV projections occupied my mind for quite a while, I made some tools to unwrap them, to make the edition easily, add features to BP UV Edit... But the problem was still the same, the UV edition is still boring to do and quite often we prefere to use the common automatic projections when it's possible. I was wondering, could we simply make other kind of projections to fit more shapes ? So I came up with a new plugin, the UV Projector ! It works like a deformer object and only edit the UVW property, it have some interesting new UV projections with the advantage to not have to make the object editable ! Here is some new projections : Rhombicuboctahedral : It's like a cubic projection with the 45° edges. Cylinder with deformations : Like the classic cylinder, with deformations to adjust the shapes. Half-cylinder : Some times you want to have only one side round and the other side plane. Y shape : It's maybe still a bit wobbly to setup but it gives a nice start. The last is I think the most interesting, it's a plane shape with editing points : Simply uset he point mode to move the surfaces points and adjust them to your object, you can literraly wrap it around your object ! All the features and download here : https://code.vonc.fr/projecteur-uv The free version is limited to 1000 polygons count with all the features so you can still enjoy it. The plugin is a part of the Vonc Suite that contains others tools. If you have other projections shapes ideas don't hesitate !
  18. Thanks all ! Wow, thanks very much, Igor, I send you a PM 😄
  19. Thanks ! Yes, I made some plugins for C4D that you can find on my website 🙂 https://code.vonc.fr IRL I am backend web devlopper (PHP & Symfony) but I make some Python plugins on my free time. I also make some WebGL stuff you can see here : https://4d.vonc.fr/ I see that there is a group for devlopper yes, I would love to share my works 🙂
  20. Hello, I am devlopper, I live in Paris, I use C4D from a long time and I hope find here a nice place to share and talk. 🙂
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