Jump to content

Robot and Robot

Registered Member
  • Posts

    3
  • Joined

  • Last visited

About Robot and Robot

  • Birthday 02/12/1982

HW | SW Information

  • DCC
    C4D 2023.0.1 Houdini 19.5.403
  • Texturing
    Substance Painter
  • Renderer
    Redshift
  • OS
    Windows
  • CPU
    AMD
  • GPU
    2080S

Robot and Robot's Achievements

Newbie

Newbie (1/14)

  • One Year In
  • First Post Rare
  • Conversation Starter Rare
  • One Month Later
  • Week One Done

Recent Badges

0

Reputation

  1. I tried using the character mirror tool but it wrecks the mesh. I tried with all different possible settings including selecting the joints with and without the mesh and achieved zero result. Unfortunately I can't simply flip the global null on the x axis and call it a day. Would appreciate any help on that. Thank you.
  2. So I figured something out. In order to have the eyelashes polygons in the right position on the UDIM tile, I had to move it 7 spaces to the left using the Transform tab in the UV Editor. Please see attached screenshot. Still however I would like to know if I'm able to display textures in every one of those UDIM tiles and not just the first one.
  3. Hi Everyone! I have a few questions regarding UDIMs in Cinema 4D and the UV Editor AND the Viewport. What I have: a character model that I added textures to via Redshift and UDIM. Scene file attached. Questions: 1. (least important) Is there a way to have the UDIM textures be correctly shown in the Viewport? If not then I guess I can live with just viewing them via Redshift RenderView which renders them correctly. *please see red arrows on the screenshot. 2. Is there a way to add texture images to the other "squares"/tiles of the UV Editor. E.g. Body, Arms, Eyes, Eyelashes? When I add a texture it only adds it to the first "square" only. As you can see I have problems with aligning the eyelashes because in the UV Editor I simply dragged their unwrapped mesh to the right hand side and _almost_ hit the right position. Having a texture underneath those eyelash arcs (last square in the UV editor) would be a lifesaver. *Before I dragged the eyelash meshes, they were overlapping the first square which I cannot have, especially for later work in Substance Painter. 3. Is there a way to see the names of the UDIM tiles in the UV editor. E.g. 1001, 1002, 1003...? Thank you in advance! Keyana_Eyelashes.zip
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community