Hi Everyone!
I have a few questions regarding UDIMs in Cinema 4D and the UV Editor AND the Viewport.
What I have: a character model that I added textures to via Redshift and UDIM.
Scene file attached.
Questions:
1. (least important) Is there a way to have the UDIM textures be correctly shown in the Viewport?
If not then I guess I can live with just viewing them via Redshift RenderView which renders them correctly.
*please see red arrows on the screenshot.
2. Is there a way to add texture images to the other "squares"/tiles of the UV Editor. E.g. Body, Arms, Eyes, Eyelashes?
When I add a texture it only adds it to the first "square" only.
As you can see I have problems with aligning the eyelashes because in the UV Editor I simply dragged their unwrapped mesh to the right hand side and _almost_ hit the right position. Having a texture underneath those eyelash arcs (last square in the UV editor) would be a lifesaver.
*Before I dragged the eyelash meshes, they were overlapping the first square which I cannot have, especially for later work in Substance Painter.
3. Is there a way to see the names of the UDIM tiles in the UV editor. E.g. 1001, 1002, 1003...?
Thank you in advance!
Keyana_Eyelashes.zip