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Belljones

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  • First Name
    Bell
  • Last Name
    Jones

HW | SW Information

  • DCC
    Cinema 4D 2023
  • Renderer
    Reshift
  • OS
    Windows
  • CPU
    Intel
  • GPU
    RTX 3080

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  1. thank you so much!!!!! it took me a few days to figure it out, but this finally worked! Thanks again!
  2. Hi There, I am trying to make an animation where a bunch of spheres are falling into a pool. I would like to control the visibility of the spheres as they pass through a certain area, making them invisible only in that area (a large rectangle basically). Currently they fall because they have a soft body (bullet tag) on them. I have tried these methods so far to try and control their visibility: applying a material where the alpha is driven by mograph, putting all the spheres into mograph and then adding a box field with color remap (from this tutorial), this doesn't seem to work on the soft bodies, I am guessing it has something to do with the physics simulation? once again putting them all in mograph and checking the visibility parameter in the mograph object, then using a linear field to drive the visibility (from this tutorial), also doesn't work for maybe the same reason as #1 I have been able to use keyframes to change their visibility, but there are many spheres falling at random intervals so it would be extremely tedious to do use key frames for this animation. Here is a screen shot: Thank you in Advance! Any suggestions?
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