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Joan Kamberaj

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HW | SW Information

  • Renderer
    Redshift
  • OS
    Windows
  • CPU
    Xeon
  • GPU
    GTX 1660s

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  1. UPDATE: After optimizing them, it now all looks good on sketchfab. I will update you as soon as I test it on a newer cinema version, to check the hairs. Thank you very very much for your time!!!
  2. Hey, I optimized all the mesh. The polygons are connected but the problem remains the same. However, how could that be the problem? I split one polygon, which is just a square, an independent object, and the problem is identical. Reference below:
  3. Thank you very much for the positivity on this 🙂 Cinema version: R19.068 File is attached below. Poly normals sample.c4d
  4. Of course. All the parts have the same texture. However, I would like to fix what I explained in cinema.
  5. Hello, I am trying to upload this model on sketchfab, where I realized there is a problem with the normals. I have tried swapping them but it still does not work. The normals all look orange, which is supposed to be the right direction, but the "sticks" face the opposite way. Like I said, I tried swapping them and re-uploading, but the problem remains the same. The textures on those objects looks wrong. Rendering them in cinema doesn't cause any problems. For the reference image, the problem is on the object on the right. Thank you.
  6. Thank you for your suggestions. I am curious, it there any other method to multiply objects on a surface other than MoGraph Cloner? Looks like its distribution methods are not really working for what I'm trying to create.
  7. Distribution: Even seems to work the best but now there's a new problem occurring. On two parts of the spline they are grouped together like this. That's not an area with more points or anything, that's weird. I messed with the parameters too, doesn't change.
  8. I just tried that but the problem remains the same as the spline seems to have the exact same points.
  9. Hello everyone, I am trying to multiply some diamonds along the strings of this heel. I'm using the MoGraph cloner, Distribution: Edge. The problem is that in some areas, the polygons are smaller, thus the diamonds being closer to each other and overlapping. I've tried the rest of the distribution methods but nothing seems to work. Does anyone suggest any other techniques or adjustments? Best, John
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