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Jeremy Gullotto

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Profile Information

  • First Name
    Jeremy
  • Last Name
    Gullotto
  • Location
    Pasadena
  • Expertise
    Modeling / VR / Unreal

HW | SW Information

  • Renderer
    Redshift, Unreal
  • OS
    Windows
  • CPU
    AMD
  • GPU
    3090

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  1. KUDOS! LOL, I knew this would work as soon as I read "export with Z up". This is the only option I never thought to try. Thanks!
  2. it's weird. Flip Z won't flip the model. it will stay upside down. Jeremy
  3. I tried tried this when I first noticed this problem, but it will only flip your model upside down and never right side up. try it. I also try the force x option when exporting from unreal and these options and still couldn't get the right side up. Ive also had issues where the model imports in negative /inside out and reversed normals.
  4. Anyone Notice that C4D gets Models Flipped when exporting FBXs out of Unreal and it sometimes reverses them? As a work around I export the fbx from Unreal and into maya or Max then re export an fbx that I open in C4D that has an Axis that is correct. Any other work arounds ?
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