the thing is I don't want the object to be slower I just want it to technically not register the change in animation and skip that frame. Right now the solution I discovered is to bake the object with the animation, go to functions, delete every nth frame and change the track to step. It's not the worst solution but if there's something less destructive that would allow to basically let me adjust the curves whenever I need to instead of having to bake the object every time that would be a lot better. Also discovered that apparently there's a python plugin called xreTime that could help with that but last version of this plugin was made for c4d r15 and I don't think it works anymore for current versions.