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oshi

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    Octane

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  1. deselecting only active takes and then dropping the object/tag to the take does indeed show the keyframes and I can freely edit them! seems a bit less intuitive than expected having to additionally throw in each object and/or tag. layers with animation on should be more than enough. but at least it works! thank you so much!
  2. The issue appeared because I decided to split the project into takes after I animated everything so now any time I want to change the keyframes I need to change the take to Main for anything in the timeline to show up. Is there a way to have the keyframes be visible at all times? Or at least those that are bound by the layers that are supposed to be in the take?
  3. ooh I did try the trick with the scale but completely forgot about the falloff. this might work, thank you!
  4. Hello, does anyone know if it's somehow possible to export plain object with visibility option enabled as alembic? To be more specific I'm doing this for voronoi fracture to make a hole in the wall and so that the pieces don't affect the dynamics. When I was satisfied with the result I wanted to render it as alembic but unfortunately it ignores the visibility. If anyone knows of an alternative to what I'm trying to achieve I'd appreciate that as well.
  5. oh wow it's actually that! thanks so much.
  6. the thing is I don't want the object to be slower I just want it to technically not register the change in animation and skip that frame. Right now the solution I discovered is to bake the object with the animation, go to functions, delete every nth frame and change the track to step. It's not the worst solution but if there's something less destructive that would allow to basically let me adjust the curves whenever I need to instead of having to bake the object every time that would be a lot better. Also discovered that apparently there's a python plugin called xreTime that could help with that but last version of this plugin was made for c4d r15 and I don't think it works anymore for current versions.
  7. It's not quite slow motion as I'm not looking to create new frames of motion but have something be animated on 2s or 3s. You could call it "lagging". You can see this effect on a lot of 2d animation where the video is at 24 fps but the characters move at 12 fps so a new frame of animation is being introduced every 2 frames.
  8. How can i achieve having camera move in 24 frames per second but a certain object be at 12 or 8 frames per second. If anyone uses after effects something like this would be called posterize time. I tried playing around with xpresso and the time node but I couldn't get any results as I'm not experienced with that. Thank you for any help!
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