@Igor Short term - would be great if I could figure out a quick alternative to drawing these two assets frame by frame. Best I've been able to do so far has been a combination of key-framed emitters, cloners, etc. in a volume builder / mesher. Also tried using .vdb data from Turbulence FD to drive movement of a bunch of objects, but haven't been able to get the big bulbous cloudy quality of the references - even with weird combinations of smoothers, deformers etc.
All good with shading, rendering, and the rest. Just having issues generating the shapes.
Long term - Will always be working in the non-photorealistic / toon domain but aiming to do less key-framing and more procedural. Also not scared of a learning curve. Think Houdini is the best option?
@Cerbera Thanks for the tip!
Hope this makes sense.