Thanks for the reply.
I'm using Redshift. Always shooting HDRI's. I'm new to C4D but used to be comp supe on features etc so I'm very familiar with integration procedures.
I'm just mainly interested in how to get useable contact shadows and GI shading. When I used shadow catchers, they work great as long as I just use a dome light, the moment I add area or distant lights for example, these passes contain a lot extra shadows in addition to the hero object shadow, so it gets messy roto'ing the actual part I need.
Ideally I'm hoping there is a workflow to just get GI and contact shading on my shadow catchers for the hero object.
For example: In the GI pass above, the pipes have nice shadow details that get lost in the floor plane.
Hope this makes sense....