Hey folks, new member here. My C4D is having trouble updating a set of deformers I have applied to some splines. The deformers themselves are working perfectly, but when I go to play the animation, I get a small kink in the splines (Image 1). As soon as I click into the viewport or the object manager, C4D gets its act together, updates the splines/deformers, and the kink goes away (image 2). The problem is, I don't want to have to click into the viewport for every single frame I'm animating. Is there a way to get Cinema to update the deformers properly each frame?
C4D file attached here. The gist is:
Helix running in X direction
taper set to 100%, Limited, turns the helix into a straight line at one end of a linear field
Plain effector, using the same linear field, moves the straight line out in Y and Z to line up with the edge of the helix
Another plain effector gradually moves the straight end out a bit more with a different field; this doesn't seem to be an issue
The fields move along the helix, making it look like a straight spline is getting wrapped into a helix shape
Some geometry gets splinewrapped onto these guides and voila, we have three cables wrapping into one big cable.
I'm thinking my kink issue is a result of how Cinema prioritizes the deformers/effectors based on object manager order - it seems to apply the taper for a hot second, and then the "radius" plain effector a little later, but I'd like them to happen at the exact same coordinates. Any help would be appreciated!
spline-deform-priority.c4d