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Julio Cumana

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  1. Julio Cumana's post in Bake Alembic without character bones rig was marked as the answer   
    If the end result doesn't have to be hi-res/poly, you could use a volume builder+mesher and make an alembic of that. If textures are also needed, you could bake it on top with a texture tag.
     
    If it's not a super long sequence, and the mesh not too hi-poly, you could bake the mesh to point level animation. 

    If you do need exact results, i suggest try dropping the mesh without joints in a "connect" object, and then make an alembic of that.

    Options depending on what might work or what information you need to pass on to X-particles. Good luck!
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