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maX miles

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Everything posted by maX miles

  1. Hi Everybody, I'm following along with this tutorial that is using a vertex map to freeze/grow across a cloth tagged object so that it falls as the vertex map (spherical field) goes across it. It's done using Mix Animation. I followed the tutorial exact every step, but when I turn on Mix Animation and place the Vertex Map in it for reference...nothing happens....When instead the object is supposed to "cloth fall" along with spherical field. I'm really stumped on this. Has anybody run into this where the Mix Animation doesn't respond? I've attached a file for reference. This is the tutorial that I am following: https://www.youtube.com/watch?v=EXhU3l8tdG4 Thanks for reading. vertex map 02 2023.c4d
  2. So I figured it out! 😀 The answer to the question was two-fold. 1) You can't (that I could surmise) do UV mapping projection across the outside surface of letters in Element 3D because of it's XYZ orientation...registry. Whatever it's called. Basically, I can't turn the letter 'F' 90 degrees and tell "okay, this is now the established X Y and Z, it just rotates the element taking that coordinate information with it. I can't reset X to Y, it just turns the X/Y 90 degrees on Z. 2) Once in C4D, I did just that. Converted the Text to a polygon, rotated it and THEN applied the texture. Then Boom UV Mapping on default worked fine. What's interesting to me is that the results for a polygon of the letter 'F' had different mapping results than the cube. The F liked UV Mapping while on the Cube the UV Mapping stretched and Cylindrical Mapping was the way to go though (image attached) I tried downloading the triplanar projection, but I have to admit I didn't know what I was doing once I loaded a new image in it. What I still can't figure out is how to get the dang Enable Axis to un-grey when in texture mode. I changed the coordinate system and it still won't light up to allow me to scale textures proportionally. Anyway, thanks again to everybody for the assist! 🙂
  3. Hi everybody, Thanks so much for all your responses. I wan't getting notified by email from Core 4D, so I didn't know that there was responses posted and I've just been really busy the past few weeks. So sorry for the delay in response. To VIZN's response - Yes, I'm an AE guy so mapping is rather new for me. I'm currently getting used to UV types the way somebody might be familiar with blending modes in Ps/Ae. In general, I have an understanding of how things work from mapping/scaling textures on planets and flipping through the various results for this project. I honestly don't even need to map letters per se but have a video texture wrap around a corner. That would a milestone for me for sure. So it sounds like Cubic projection is the closest setting to achieve this. I'll look into gizmo attributes, texture modes and axis functionality (which is obviously a finite amount of settings). I'll also research the nature of triplanar mapping vs standard projection (and/or texture mapping, projection options in general) and then come back and read these responses again with a bit more context. (I just now see that SREK posted a c4d file as an example, TY!) Full disclosure I'm trying to achieve this in Element 3D, but if sounds like I might have to spend more time in Cinema 4D to get this mapped properly and then take next steps. This will definitely give me more to troubleshoot with in terms of perspective. Again, thanks to you all for so much feedback on UV mapping. So awesome, all this exposure is very helpful. I'll most likely be back with more newbie questions but I'll try to get grounded with these aspects as much as possible before-hand 🙂
  4. I feel like I'm missing the general understanding of why I have to mirror it in the first place. Why can't the values of that texture just bend the corner? Like why can't it roll, cascade over the edge of an object or text like a film strip? Can I not roll a UV map around a corner?
  5. Hi Everybody, I have a situation where I'm trying to wrap a strip of images around the edges of a letter. Kind of like you would see in NYC Times Square with one of those animations wrapping around the corner of a building, but I'm using type. I've tried numerous settings, but I can only seem to get the pattern to wrap down one side. Then Once it hits the corner/edge of the letter, it shifts in perspective. Is this possible to wrap a strip of images evenly around an object like this? From what I can tell the box (preserve aspect ratio) is as close as I can get, but I'm not what about my approach is off. (image attached - incorrect mapping circled in red) If anybody can help point out what I'm doing is false, I would appreciate it as I cannot seem to find any demonstrations of this online. Thanks for reading.
  6. Hi Cerbera, Sorry for being vague, will try to be more specific going forward. Thanks for the response! 🙂 -m
  7. Hi everybody, I'm trying to bake a football helmet and all it's paint and decals for an export to After Effects / Element 3D for further environment and animation. I'm trying an array of options and have minimized my stack and material set as much as possible but I keep getting a bake fail with a big '?' at the top. Also it's making these odd area creases across the primary divisions of the helmet. Is there anything obvious that I'm doing wrong? This looks like it should be a fairly straight-forward process. Thanks for reading and any advice.
  8. Awesome, thanks! I'll have to bookmark that. I also found this solution using the cloner:
  9. Hi Core4D crowd, I'm currently trying to isolate and animate the middle square of a 3x3 square matrix. How can I create a grid of squares and then isolate/control the motion of a single one of them? (demo image attached). Am I going at this the wrong way using a matrix, or is there a way to create an 8 cube array around the center cube to control it as a different object. Like a boolean, maybe? Any suggestions would be awesome. Thanks!
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