Hi everybody,
Thanks so much for all your responses. I wan't getting notified by email from Core 4D, so I didn't know that there was responses posted and I've just been really busy the past few weeks. So sorry for the delay in response.
To VIZN's response - Yes, I'm an AE guy so mapping is rather new for me. I'm currently getting used to UV types the way somebody might be familiar with blending modes in Ps/Ae. In general, I have an understanding of how things work from mapping/scaling textures on planets and flipping through the various results for this project.
I honestly don't even need to map letters per se but have a video texture wrap around a corner. That would a milestone for me for sure.
So it sounds like Cubic projection is the closest setting to achieve this. I'll look into gizmo attributes, texture modes and axis functionality (which is obviously a finite amount of settings). I'll also research the nature of triplanar mapping vs standard projection (and/or texture mapping, projection options in general) and then come back and read these responses again with a bit more context. (I just now see that SREK posted a c4d file as an example, TY!)
Full disclosure I'm trying to achieve this in Element 3D, but if sounds like I might have to spend more time in Cinema 4D to get this mapped properly and then take next steps. This will definitely give me more to troubleshoot with in terms of perspective.
Again, thanks to you all for so much feedback on UV mapping. So awesome, all this exposure is very helpful. I'll most likely be back with more newbie questions but I'll try to get grounded with these aspects as much as possible before-hand 🙂