
Magic Holo
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About Me
I've a background in tradition animation and painting. Since 2005 I've been using Maya, XSI and Bodypaint. After 13 years as Maya expert, in 2018, I switched over to Cinema 4D R17. Since 2018, I've been building a studio pipeline with Cinema4D, Deadline and Redshift3D as the main render engine. My main focus is on art direction and 3d animation for all types of digital media.