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JLGodard

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  1. Hi All Is there a way to transfer UV attributes from original objects to the 'fused' geometry after running them through VDBfrompolygons? In the example I have a box, that I would like to have a wooden texture and the rock has a rock texture. But after turning them into VDB they both have the same texture. Thank you ! for Core.hiplc
  2. Hi all It is probably a very noob question, but can you explain to me please why I'm getting this distorion when putting simple primitives into a volume mesher/builder ? Increasing rotation segments does not help. Pixel objects v.2.c4d
  3. Thank you so much for all the solutions. Unfortunately I have some problems with each of them. @jbatistaIn your project when I decrease the thickness close to 0 i get this weird shape where thickness is not uniform. Any idea why that is ? @HappyPolygonIn your project the geometry keeps flickering in my viewport and Redshift viewer. No idea why, I'm using C4d 2023. Even the simple set up below flickers...
  4. Hello As the title describes it, is it possible to control the radius of a sweep within a cloner with a field ? Example below. I would like to use a spherical field to smoothly make the radius of a rectangle in a sweep to go from this: to this: Any help is much appreciated !
  5. Quick question. Is there a way of changing multiple tangent angles at the same time? I'd like to change the shape below in a uniform way, but I can manipulate only one tangent at once.
  6. Yes of course, makes sense. So it only deforms the original geometry inside the cloner without the Connect. Makes sense thank you !
  7. Hi Guys I am fairly new to Cinema 4D and while going through multiple tutorials I sometimes find that cloner objects, or just simple primitives are put inside a 'Connect' with welding turned off, after which they behave slightly different. Here is an example. This is deformation without 'Connect': And with 'Connect': The second looks much nicer and organic. I just can't wrap my head around, how does 'connect' influence the deformation of the cloner . Here is the structure : I would very much appreciate theoretical explanation of this magic 🙂 Thanks !
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