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Zulfikar Kaba

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About Zulfikar Kaba

  • Birthday 08/12/1987

Profile Information

  • First Name
    Zulfikar
  • Last Name
    Kaba
  • Location
    BC

HW | SW Information

  • DCC
    C4D
  • Texturing
    Octane
  • Renderer
    Octane
  • OS
    Windows
  • CPU
    11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz 3.60 GHz
  • GPU
    NVIDIA GeForce 3090

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Community Answers

  1. I am looking to get some help building a 3D model of a modern shipyard. Something pretty simple and more like a set rather than a 1 to 1 of a shipyard. Think large to midsize. I don't need the ships built but I would like the scale to be fairly accurate. I have purchased one online and it is an absolute mess so organization, naming conventions and project organization are a must for me. The plan is to use this as a 3D asset for years to come and to potentially be able to keep working on it and adapting it for our needs. I do want to try to simplify the scene and have it look futuristic/modern as well. Looking at a med to large size shipyard so one or 2 slips with a large building for indoor facilities as well. I have some ideas and would like to discuss the project further upon accepting the job. I can texture and light the scene but would like things to be UV'd nicely if they need to be. So really, I already have a shipyard asset that I have been working with over the last year and I want something that is better organized and is more modern looking. I make lots of graphics for a shipbuilding software company so I am looking for a reusable dynamic asset. Also something we could build on in the future in need be. Clean topology is a must because I will be wanting to use in in wireframe renders as well. I use C4D but if it is an fbx or obj and it is has the UV and naming I am happy with that. Also I will be able to do all the texturing and lighting as I work in C4D. 3484fc81233e83a7603841ed58c920a80b33c021-1792x1024.avif
  2. Material and lighting would go a long way! I would think about adding some Subsurface Scattering.
  3. Hey I am thinking of making the shift from Octane to Redshift as well. How did it go? What are some of the advantages and would you recommend it now?
  4. Hello BennyP, when I open your project file it seems to be working fine like in the first example (bullet). I was going to say to check the shape under the Dynamics Body tag but that seems to be fine.
  5. Hey, so I have done a few things that are working better for me. Albeit still a little slow and time consuming. - I rendered off a PNG image sequence to use instead of Pro Res. - It is lower resolution which speeds it up. - I also made the memory allocation bigger in the preferences memory section. Now if they only had slated the lens mm like I asked LOL I am thinking if this becomes a regular thing I might look into some tracking software. So far C4D had been working but I am going to try to model this off of the track so we will see how that goes. Thanks for all the help!
  6. Hello Community! I am currently trying to track some footage for a client project I am working on. It was shot from a Sony FX3. I trimmed the shot and added a color and exported it as pro res to be tracked in c4d. It is 3840x2160 and 1769 frames long. I have tried to do manual and auto tracking but I am just getting lots of crashing. I am wondering if maybe the codec is the issue or the length? I have tried searching around but I can't find much help on this subject. Any info would be helpful. Thank you!
  7. My solution to this for now (unfortunately) is just to go to like a 500 mm zoom lens and set octane camera to universal>thinlens. The parallel camera setting does not play well with the orthographic setting in the octane camera tag. I think I will be able to get it "close enough" that there shouldn't be any major issues
  8. Okay, now I have run into another issue. I was lookin gin the OTOY forums and found some questions but not an answer that applies to my problem. I can match the shot in the C4D camera but the octane camera does not have the same reaction. I can change the (octane) camera to universal and then switch it to orthographic but then wheat I see in the viewport is not what is rendering off. One solution I have found is to adjust the focal length and zoom to try to get is close but there is so much back and forth I don't think it will match this way. Is there a way I can dial in and have control of the orthographic camera in octane and see what I am seeing in my viewport in my render preview? @Mike A maybe you have some insight in this?
  9. Hey @Mike A, this makes sense now!! Definitely parallel. I will try to match this in orthographic or parallel view and animate that camera so the transition is as smooth as possible. Thank you so much, this helps a lot and my cinema crashed just in time for me to see this reply and match things up again.
  10. Hello, I was googling this but could not find any good information. I have an autocad screenshot that I am trying to match perspective on. The camera calibrator was seeming to be a little confused. Right now I have the camera set to 500mm and have the angle almost there. It is so close! I was wondering if anyone new the default focal length that autocad uses so I could get a closer match. I am transitioning from a rendered part section to a screenshot of the software. Any help would be great. Thanks!!
  11. Thanks for all the help! Setting the phong low enough really helped to clean it up. @Vizn I really want to try that untriangulate mesh command. That's exciting LOL
  12. Hello! I am here to ask if there is a simple way to get this to render off clean in Octane. I am working on an animation from a technical drawing that came out of Navisworks. Obviously the geo is crazy bad and there are like 6000 parts buried in nulls. I have managed to seperate most of it out into layers and animate it with a fracture object, but I was hoping I could clean up the angle on this (see attached) I have tried phong tags and normal tags but there are so many parts I just need some help so this doesn't take me a millennia. Any help or advice would be greatly appreciated!!!!
  13. Are the projects framerates set the same?
  14. By frozen transforms you mean just to animate it manually instead of using effectors? LOL I am sitting here slapping my forehead. A pretty obvious solution!! I like to try to make my setups as dynamic as possible so I can change them easily and add springs and other things there but in this case that might be the way to go. I was hoping to get some cooler animations using the poly effects and animating multiple pieces is just easier with fields. Thanks for your help and input. Looking at the polyFX I noticed what you are saying, I am wondering how that happened but I will definitely keep that in mind!!!
  15. The cube is there so you don't see the cutouts prior to the laser beam. I meant baked as in it is not being effected by the spring and only moving half as high as rest of the cutout pieces. It has its own movement even if I change the plain effector.
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