Jump to content

Kim Hoffmann

Registered Member
  • Posts

    7
  • Joined

  • Last visited

Kim Hoffmann's Achievements

Rookie

Rookie (2/14)

  • Week One Done
  • First Post Rare
  • Conversation Starter Rare

Recent Badges

1

Reputation

  1. hello @kingcoma the problem was that when i tried to render it the non-hair objects would move but the hair objects would stay in place. As i discovered was that there was a problem with the caching
  2. thanks for your help @DanHinton! I went a few versions back before i added shaders and cached the hair and now its working! For future reference, could you explain what a s&t mat is? I am assuming it's some kind of material.
  3. Hello Everyone I am new to Cinema 4D and have created the Jellyfish below in the following way: Jellyfish head: Animated by adding a linear field/ falloff to a bulge deformer and adding a curve in the remapping tab and selecting a value for the 'spline animation speed' parameter. Inner tentacles: Hair emitted from the body as an instance Outer tentacles: Hair emitted from the body and choose ‘circle’ under the generate tab to create polygons. I just found out that one cannot render the hair directly as it does not preload the animation when using the Physical or Standard renderer. I tried to bake the whole object as an alembic but this looses the hair animation. Is there a way to cache the hair animation in order to render it? I would really appreciate any help on this topic 826304868_Jellyfish_texturerender_.mp4
  4. I can bake them but they loose the animation that is generated by the head of the jellyfish. Is this to be expected?
  5. Thanks for your answers, @HappyPolygon and @Havealot! Unfortunately both using a cloner and baking as an alembic doesn't seem to work out in the end because the tentacles are hair objects emitted from the head of the jellyfish.
  6. Not quite sure what you mean by use the object under the cloner? Do you mind explaining? Or do you mean the spline offset?
  7. Hello Everyone 🙂 I animated a jellyfish's body by adding a linear field/ falloff to a bulge deformer and adding a curve in the remapping tab and selecting a value for the 'spline animation speed' parameter (see image). This is based on this tutorial by Daniel Danielsson : https://youtu.be/11JwBQkzySE ( 5:23 - 6:37). I have duplicated the jellyfish and would like to stagger/ offset the animation on each one so they don't move exactly the same at the same time. Is there a way to convert this animation to keyframes? Or another way to stagger the animation? I have been googling for hours and haven't found a solution yet. Any help would really be appreciated! animated_jellyfish_scene.mp4
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community