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Katto Wrld

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Everything posted by Katto Wrld

  1. yep, gives the impression that daz is a 2010 program that has not been updated. The problem is that I'm already used to using it and I have dozens of resources in the store, by the way, is there any alternative of the style? with a resource store this big. I have tried the plugin, but the morphs of the tongue are not sent correctly either, in a few hours I will post an image of how they are imported into cinema.
  2. possible solutions but I don't know how to do it: - Getting to attach an object to the mesh of an alambic animation. - How to export the morphs from daz3d without deforming them when there is a negative poser morph. someone?
  3. After looking in a thousand places and reading many threads I can't find a solution, so as I had already heard about this page and I see that you are experts in various software, I decided to join. I have to export a face and neck animation from DAZ3D to cinema, basically because I render in octane in cinema and I have to attach some objects modeled from 0. For example, I have to get some grillz in the teeth modeled from 0, so I have to make the grillz are perfectly related or subject to the teeth, the same with some spheres and the tongue. The problem comes when I export in FBX the morphs of the face and tongue is when the animations are in negative, here there is deformation. I attach pictures of how it looks in DAZ3D and Cinema. If instead of exporting in fbx, I export in alembic to not have to work with dials or bones because I do not need it when the animation is already done, the problem comes when I do not know how to attach the objects to the tongue or teeth, I have seen the method with xpresso or clone, but it does not work because although they follow the points do not follow the rotation so they make a movement similar to the seat of a wheel, they do not go with the animation of the head, the same thing would happen with the tongue. How can I do it? The easiest way is fbx but I need to export the morphs well without dials or fix the ones I already have in cinema so there are no deformations.
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