Hey guys,
Take a look at my attached screencap: Yes, it's that infamous "Geoboil" type object I'm experimenting with.
You use a Collision Deformer to make the balls poke out from the sides of your Torus, right?
I then used the Phong Angle Select tool in order to select only the torus, minus the balls. Gold metal material applied to that. Then, using a simple Invert Selection, I created a selection of only the balls, then gave them a green glass material. All very straightforward texturing.
However, I'm not liking the region where the two materials abut on the object; because of polygon structure, I'm getting a jagged, sharp delineation between the two (see circled in red pencil); this is to be expected, of course.
But is there a trick, a more advanced texturing operation, that will make the two materials softly and smoothly and seamlessly change from one to the other? Help me put my thinking cap on...
Thanks, ras