Currently it allows a basic hierarchy based workflow to create cloning and deforming setups. Fields are not part of this and the effectors are partly a bit rudimentary.
As a Tech Demo it is meant to create awareness of the flexibility of the new system. It is very easy for a user, or third party, to introduce new objects, effectors, distributions etc. that immediately fit seamless into the existing environment. Anyone can create and include new assets that provide new functionality and they behave like built in elements, provided the creator made the effort to implement them correctly.
At this time i would not recommend using it for real projects, the main problem is not reliabitliy or ability, but interaction with older Cinema 4D parts. You are very restricted when it comes to rendering and especially compositing. If however you simply need a huge amount of polys animated it might do the job for you.