Cebera:
she does look weird, I think the jawline is something I will need to work in future. the hands bother me less as I was researching lots of 3d children's shows to see how they dealt having multiple characters that look similar but not the same and noticed hands and feet were often the same, Still this model had some big hands to work with! That's the Heavy metal hand thing, not flipping someone off! Hmm... still not exactly a warm gesture... LOL
Vector:
I agree 200%, after 2 decades of trying to make characters, I'm just not getting there. I can't do everything apparently. Your kitbag idea is a more elaborate and better thought idea than mine but similar in that it will make characters faster and easier to do without reinventing the wheel each time. I may try that in fact. Work on types of hands, body shapes, accessories etc. I only recently worked out a good way to join objects made separately into one. I've actually learned a lot doing this, more than I thought I would.