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BigAl3D

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Everything posted by BigAl3D

  1. I tinkered with V-Ray years ago, and now I use Corona which is similar. With these types of render engines, it's all about the number of passes. Corona doesn't have an AA setting, just the passes and the Denoiser. Try increasing the number passes. Not sure what V-Ray calls this, but I'm pretty sure it has a setting like that.
  2. Ah OK. You might want to check out Eyedesyn's tutorials and, when you're ready, his plugin Bendy Limbs which is exactly what you're looking for. Don't forget to post your results! https://www.eyedesyn.com/tutorials/modeling-rubber-hose-style-characters-in-cinema-4d/ https://www.eyedesyn.com/tutorials/rubber-hose-style-rigging-in-cinema-4d/ https://www.eyedesyn.com/product/bendy-limbs-rig-for-cinema-4d/
  3. From all the hands-on reviews that are out now, these Apple chips look very promising.
  4. Let me start by saying that character modelling and weighting is difficult, at least to me. Since you're a beginner, you need to read up on this stuff. To my semi-educated eyes, your mesh has many issues that would make it nearly impossible to bend correctly. Your elbow weights are all wrong. Since the green blends all the way to the orange shoulder, it bends as expected. Look at the image I posted. I added two loop cuts on either side of the center of the elbow. Also notice the angles. This is so when it bends at the elbow, the back won't stretch too much and the inside won't crunch up too much. The color between this extra loop and the wrist should be a SOLID color since your bones don't bend. Same thing for the other side or any other joint like that. The center of the elbow is it's own color, but notice how that green blends into the yellow and purple areas. This way, the blended color areas will bend less and less. If you're going for a cartoon-like bendy arm thing, then my advice won't help you. Hmmm, I don't see the button to upload. Let me check and I'll update the post. Apparently, I've used up my upload space. Here's a Dropbox link so you don't have to wait for me clearing my uploads. https://www.dropbox.com/s/tg2jy9mqey6p9ix/ArmRig Weight.jpg?dl=0
  5. A couple things you could do quickly that will help sell the realism. First is the scale of the floor material. It looks took big which makes the car look small, like an R/C model. Second is the tire sidewall material. There is too much going on breaking up the reflection. I think you need to reduce the amount of texture in the reflections there. The headlights look fantastic! I agree about the floor. Soften the reflections just a little bit.
  6. What render engine did you use?
  7. I love this series. Nice work, although this label say Cool BLUE Freeze so I'm scratching my head a bit.
  8. Wow. Thanks for the file. I'll definitely check it out!
  9. Just wondering if anyone has used the Drive! vehicle simulation plug-in? Really wondering if it's overkill vs. let's say Magic Car from Nitroman? I don't need to simulate a NASCAR race or heavy traffic, just relatively simple drivebys or a car turning into a scene and stopping next to it's price. That sort of thing. Thanks for any opinions. Yes, I see there's a demo, but if it's too complicated, didn't want to jump in.
  10. BigAl3D

    AcuraRSX_r15_IRLMmorelow

    Nice render and modeling. What render engine? How long did it take you to model it? It's a little odd that light on the front fender near the headlight.
  11. Do you have permission to edit the file on that drive? I'm on a Mac, and sometimes I'll have to Right-Click to Show Info. At the bottom of that window is the Permissions setting. Sometimes it get changed to Read Only. I just change it to Read and Write and then it will work. Might be worth a look anyway.
  12. I believe if you move it, restart C4D and you shouldn't see it in your library, then drag it back into the browser from the new location. I think that would work.
  13. I couldn't find a forum for Team Render, so... Yes, I have reached out to our IT guy to help with this, but in the mean time, maybe someone here can shed some light. I'd like to start using Team Render Server since I'm still stuck at home. I also have a VPN to the office network. I can mount the office server on my desktop. So, I'm trying to figure out how to get my three render clients to show up locally at home. I have the IPs and the port numbers, but it won't connect in Team Render Server. Anyone have experience in setting something like this up?
  14. From my previous experience in Unreal Engine 4, the real-time aspect is for your on-screen feedback. Not sure if they've changed this since I used it a couple years ago. For example, I was into creating levels for Unreal Tournament (which they dropped after Fornite took off. Damn them.) and yes the better your PC the more real-time the feedback was. BUT, when I wanted to see the real version of my creation, I had to change the settings and compile the level which included all the rendering of light and shadow. This process is very similar to what the rest of the world does in traditional 3D apps. Now, I have not used Unreal Engine 5 so there may be a new workflow to save out the GPU renders. Question is, is that GPU raytraced with physically accurate effects? I don't personally know. The engine has come a long way though.
  15. Oooh, thanks for that link. The Uniform Resizer looks interesting. I did however, find a couple of other solutions. One of them was a simple match equation. Since I want to go from small to large, it's LARGE SIZE / SMALL SIZE = Scale Value for X, Y, X of smaller object. Worked perfectly. There is also a relatively simple Xpresso setup which can also be found in this video: https://lesterbanks.com/2017/08/easily-scale-proportionally-c4d/ Thanks again!
  16. Not sure this is the best forum for this question, or if I worded the title clearly. So I have an object (model group) that I pasted into a scene and I want it to be scaled to match another model in the scene. Normally, I'd just scale the thing to match. Problem is, I'm using TeamViewer into the office and the dragging can be problematic many times. Two ideas, I thought there was a tool in C4D that you could click the source object and then click on what you want to match or something to that effect. I can't remember what it was called though. The other thing would be if I select the object I want to scale and I know the Z scale should be 600, I should be able to lock the proportions and just type 600 in that field. The other dimension would scale accordingly. Is this possible?
  17. Funny that everyone complains that MAXON doesn't hint at what they're working on. Now that they have shown some of the future, now it's "why can't I have it now?" Just make great stuff with what you have now and look forward to the future.
  18. Most of this high-end stuff is way over my head and what I do with C4D, but it did look impressive. I thought it very odd to show off Redshift in Maya instead of C4D. Why do that? I know Redshift is available for other apps, but this is a MAXON presentation. Also, as for the new Redshift RT, it was presented as a new feature (I think). Shouldn't that be presented as "Redshift will be way faster in the next upgrade!" Why would anyone ever use a slower setting and not always use the fastest? Also, someone needs to help out David McGavran's video setup. The man looked a little disheveled, poor quality video, lighting and audio. Call Rick Barrett for help! 😉
  19. That's a good point Mash. There are some issues with a background object or a sky object messing up the alphas. I just noticed the Null object having objects hidden as children. At least open that up so we can see the objects.
  20. Well, it appears you have your render settings set up the right way. I see your PNG sequence shows Millions of Colors+ which is also correct. In After Effects, right-click on your clip in the Project window and go to Interpret Footage --> Main... Make sure this shows the Straight - Unmatted is selected. This is normally the default for AE. Not sure if yous got changed along the way. Try this and post back. P.S. If you render anything that has a lot of detail, transparency, etc. then select a 16 bit PNG file for better quality.
  21. @Sxfff Bezo's answer is a good way to do it, but in case you aren't familiar with the Lathe tool. take your teardrop spline and delete half from the narrow end to the wider end. That's what you drop under a Lathe tool. Depending on where the axis is, you may have to adjust the position until you get the perfect shape. I suppose you could also start with a Sphere and add a Taper Deformer as a child. Slide the strength up and move it down a bit and boom. A teardrop.
  22. I see, what that app is a Swiss Army knife. It can extract just about any format you would ever see. Keep it in mind for future reference.
  23. Ah, not so my friend. There are many apps than decompress a .rar on a Mac. The best one is The Unarchiver. the unarchiver dot com
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