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BigAl3D

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Everything posted by BigAl3D

  1. Wow, so sad to hear this. I remember he'd had surgery years ago and was away for months, so maybe not a surprise to him. I bought his CD Tools back in 2007 I think. He was very helpful with support and his videos were so detailed, I had to watch them four or five times. One time, I was at another studio an needed to edit the animations I did with his tools, but that shop didn't own them. I sent him an e-mail explaining my situation, and he e-mailed me a new installer for Windows so I could get the job done. THAT's customer service. Always liked his "Adios" sign off, which loosely translates from Spanish as "to God" or "travel with God" which is why people say it when you leave. Sad day indeed for the C4D community.
  2. Pretty nice overall. Yeah the liquid has too much detail, should be smoother surface. Looks like a red ocean from far away.
  3. BigAl3D

    Unreal Engine

    Yeah, looks pretty good. The ambient occlusion could be a tad smaller scale. Is your scene to the right scale for UE4? I've made a few game maps and I think the players are about 196 cm tall. That would give you a size to add a humanoid model in your scene to see if it would fit through doors. I'm not sure if there is a way to manually scale down the AO like in C4D. Yeah, the UVW part of making model in C4D to port over to UE4 via FBX is the main issue I have too. Sometimes I get it to work, and sometimes it looks horrendous.
  4. I took the plunge and it's a very unique tool, but very powerful. Thanks for your "review."
  5. Just wondering if anyone has used Top Coat from Greyscale Gorilla and if it's worth getting? They have a sale going on and it's pretty cheap. The Reflectance system is not very user friendly, but maybe this plugin fixes that.
  6. New Guinea is probably 1,800 miles or so from where Nigel lives in New Zealand. He would never feel any of those quakes that far away.
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