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kingcoma

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Everything posted by kingcoma

  1. Great tips, guys! Thanks! Something totally different, but also very fun to do, I made a visual to show possible clients I don't only do stupid characters =D
  2. Or right click on the point of the spline, and choose one of these 4 options:
  3. This better doesn't have any triangles in those spheres and extruded text.. =D I know it's a clay sketchbook, but let me see those wires! 😅
  4. Thanks @dast, I use that method in some occasions, but this doesn't blend as well as moving the actual geometry of the face / eyelids with the rest of the face. It does work perfect with an FFD deformer! I'm still testing out stuff with joints though, think I'm getting there eventually.
  5. Trying to make a big tree. I like it so far, but it doesn't look big. Any pointers how to make something look really big? Smaller plants on the ground? Smaller texture? Smaller leaves?
  6. For some reason couldn't get this image in the post above. This is the example I made with joints in the center of the eyeball, on the right you can see those joints rotated, but still, the mesh intersects with the eyeball. I can't really comprehend why, because the joints are in the center, and I am rotating it on to a perfect sphere..? Or am I just stupid? =D
  7. I'm picking up a personal project (dating back from 2015! 😱), and trying to improve some skills, such as hair and maybe some rigging. I have created this marvelous and very elegant bird (😐), which mainly consists of eyes. Ususally, I use the pose morph tag. I have copies of the base mesh, and every morph is made on one of those copies. The pose morph tag has a targets to those copies. But morphing around an eyeball can be a pain, because it is spherical. You can resolve most of this by using the 'mixing', set to rotational, and adjusting the XYZ axis. So I thought, why not rig this? I have seen videos of eye rigs with LOTS of controls, but I never learned how to do that. The eyelids have controllers, they pull on the controller and the eyelids move perfectly along the eyeball. WANT! So, I was thinking: as the eyeball is a perfect sphere (in my case it is), it should work if I place joints in the center of the eyeball, pointing to every point of the eyelid, each having their own weight. Well. Apparently not. No idea why. Does anyone have some tips, insights or links to eyelidrigging? 😅
  8. After some more investigating and testing, I figured it out. Such a stupid little thing.. In the settings of the hair object, under 'hairs', there's a tab called 'roots'. In there, enable 'as normal'.
  9. Good point Igor! Here's the scene file: hair issue.c4d.zip
  10. Ah yes. Hair. Always a struggle. I'm making a bird, which is covered with hair. It's a blue bird, so hence the color of the sphere. When the hairs are straight, everything's looking fine and dandy. When brushed, I get these weird spots. I've tried lots of things, GI on and off, selfshadowing, cast shadows, AO, different lights and tags, specular on and off, other renderer (I'm using physical) but I don't know what's causing this. Anyone any idea?
  11. That's an awesome little character! Love the beady black eyes and his little face! 😍 Nice and clean lines, great contours! 😄
  12. @natevplasIt also has a cd-rom drive! 😄 56X speeds!🤯
  13. New personal work, titled 'OMG I FOUND ONE!' =D This little old computer got some mining tools from his grandfather, so he headed out into the deep corners of the web looking for gold. Thanks to his new RTX 3080 for some extra power, he found a bitcoin!
  14. Picked up this project which been sitting on the shelf for a while. Superman! And how blind the people of metropolis are =D
  15. Looks very good indeed! I don't completely agree with Cerbera, because I personally like my stuff separated as well. I think it's easier to change something afterwards. It is key though to have a nice edgeflow of your clothes that pretty much matches the edgeflow of the body. I model a lot of mascottes and characters, and the client likes to have different options. With shirt, with sweater, short pants, regular pants, etc. What you COULD do (when everything is finished) is delete the part not visible because of the clothing. This way it won't intersect with the shirt or pants. (like Cerbera said.) Another plus (for me) is when you still have separate objects, you can switch them on and off when weighting, which is quite handy sometimes in hard to reach places. Other thoughts: - I would have another look at the rotation of the thumb. Look at your own hand (in a relaxed position). I think you rotated it a bit to much. 🙂 - the eye sockets are pushed a bit too deep, I think - split the eyes in L-eye and R-eye (also handy when rigging later)
  16. @DasFrodo: Thanks! And yeah, it's a kind of style you're into or not 🤷‍♂️😊 Been practicing edge loops and cartoon faces: always something tricky because there are thousands of ways or variations to get it right. What do you think? Any pointers?
  17. So for the wrap of the mini, I needed to make lots of stuff. All kinds of stuff. Thought it would be fun to implement some personal interests, characteristics that define who we are or what we like. This one is based on my wife. She once said she descends from vikings. Allright. Whatever. And she also loves gardening and spending time in her vegetable garden 😄
  18. Well, it's a bit of a mix between two things: in the middle you see the actual electric logo (it's an E, but it's also a plug) and the outer circles are the 'gauges' from the dashboard. The left side is the e-power, the right side is how much battery you have left. And those are divided in exactly the amount of dashes you see in the visual 😃
  19. @3D-Pangel: haha, funny! But I wonder: how does that work.. A fish in a cage? 😄 @natevplas: when my wife is in the office here, all the cats are in the office as wel. One is on her lap, the other on her keyboard and the other two on the desk 🙄 Another project for fun: We bought a new car last year, an electric mini. Way too expensive for what it is, the range they say it has is a total lie, but other than that, a really fun little car! Unfortunately, they only had this available in 6 boring colors, so the plan is to have it wrapped this year, covered with stupid characters I made! To test what it's going to look like, I made the car in 3d and made a bit of an industrial background for it: the electric logo in neon (first try in neon, never did that before)
  20. Thought it might be fun to start a new thread with all kinds of stuff I'm working on or have worked on. So for starters: cats. I didn't want any pets. My wife wanted a dog. So now, we have 4 cats, 7 chickens and the dog is on it's way. The two ducks we once had, disappeared. We still think they're on a beach somewhere on a holiday or something. But anyway, the cats are all retarded and fun and each of them have their own little character. Bailey is a real lady. Looks at everyone like she's going to kill them, but doesn't hurt a fly and is actually the sweetest of all. Storm thinks he's invisible, and the only thing he does is sleep and eat cables. Preferably iPhone cables and computer cables. I really don't like that little habit of his. Then there's Flash. I once saw him on the side of the road. He looked at me, I looked at him. And I thought: 'I wonder how long it'll take before that cat is in our house..' The next day, our son came home and yelled: 'LOOK WHAT I FOUND!'. It was the cat. DAMNIT! =D My wife absolutely loves him, very cuddly and playful. And he loves food. ANY food. Finally there's Cookie, who doesn't know how to drink from a waterbowl. So for almost the entire day, he sits in the sink, meows the whole time until someone opens up the tap so he can drink from there. So that was my inspiration for these funny characters!
  21. Agreed with Cerbera. A plane hull is tricky with all those curves and holes. I made one some time ago and after a couple of tries, I made it like Cerbera said: start flat and after you have everything set, use a wrap and symmetry. This one is not perfect, and actually needs even more subdivisions in order to deform correctly around those tiny windows.
  22. I think you mean the coordinate system. You can change the pivot axis to local or global by clicking the little icon next to the move, rotate and scale tool to enable and disable it. Works with points, edges and polygons. *edit: oh, you can also change the orientation in the 'move tool' in the attributes manager (on your screenshot, on the complete right side it says 'orientation - normal' Change that value and see what it does.
  23. kingcoma

    Big Bear Inn

    I forgot to say: I have disabled the trees (cloners) because it tends to get a bit slow when these are enabled. You can enable them in the 'landscape' tab in the attributes manager. Dito about the grass (hair)
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