
zeden
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Posts posted by zeden
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Leaving that here. Guess it is a iteration of RS RT
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Reported similar bug like 2 years ago. The whole system is buggy especially baking mixed clips to keys etc.. It's untouched for like 10 years. Too bad.
I think I retargeted the final mix onto another rig and baked the second rig without clips on it for final export.
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Question is if it is a particle hack or a new particle solver...but in recent years the leaks were all about new tools. So yeah!
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Seems in the future the complete Laubwerk plants and trees will be in the asset browser for Maxon One users
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That's a really awesome setup!
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So cool thx!
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Hi,
I mananged to use the noise node to drive an extrude node. Is the same possible with a vertex map? I have a vertex map with a field and want to drive modeling operations with it in a Nodes mesh. Ist that possible?
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Waves.c4dSth. like this maybe? CHeck the noise values in displacer
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Thx a lot to both of you! Working myself into it
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Hi,
I am looking for a way in Scene Nodes to build a GUI where the user can choose INT numbers and inside the node opration the polygons in a delete node are changed (e.g: for example from 0,1,2 to 0,1,4,5 or so). How do you approach a setup with muliple inputs to the same node?
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22 hours ago, Hrvoje said:
That looks like a bug : /
I agree. Support disagrees. You might want to track that internally with devs? In my opinion the node is no help in most cases with that current functionality
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I am starting to spam this subforum but here is another strange thing:
The delete modifier reads the index number of the base object not the current index number from the stack. That does not make sense...Polygon Index.c4d
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Another one: can I set an edge cut between two vertives?
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Hi,
is there a way to bridge edges or polys in Scenen nodes?
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Despite the fact about the constant whining on the forums about C4D and that it was considered an amateur tool a decade ago it has now outlived a good number of competitors.
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Works beautifully! Not really intuitive but it's working. Thx!
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Hi,
what needs to be done to apply multiple deformers on an object?
This setup here is putting out an Object for every Effector Op (not wanted here):
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On 10/16/2024 at 1:45 PM, Hrvoje said:
Check Edge break node
Thank you. But just another example of Scene nodes being detached from core C4D after like 5 years in development. Why have a different name? Pain point. It doesn't make any sense to users
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Is there a way to make edge selection from phong angle in scene nodes?
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1) Render both "Main" and "Beauty" AOV. Use "subtract" layer mode to control strength of PostFX
2) The backplate colors being off is an issue I'd like to find a solution as well. Haven't so far. Would do it in Post
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Liquids, Realtime Rendering and Bodypaint update.
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I tried those tools a few month ago and 70% of output was garbage. Maybe they are getting better now.
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3 hours ago, JakS said:
So I have now got the plugin from Maxon support. It is a step closer to the system working but the captures cannot be opening in a c4d scene.
Moves was broken in several versions. Ask support which ones.
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20 hours ago, adamfilip said:
its weird that RL and Maxon were making the same Feature/Plugin with the same name, at the same time.. did a copyright expire on GSG Signal or something. its too co-incidental.
It took Maxon some time to understand the real potential of fields. I guess the plugin was one of the eye openers that fields could be more than a mogrpah feature but a new core procedural system. It is a bitter pill for the plugin devs for sure but to be honest for 99% of users a great step to implemenet it in the core version.
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Using agency work for job application
in Discussions
Posted
I am in the same boat. Basically every job under NDA here. I put my stuff behind a password on a personal website. Same for my reel. So it cannot be publicly viewed. Problem is you have no visibility as a freelancer this way and need to approach potential customers actively. But well...what can you do.