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Vozzz

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Everything posted by Vozzz

  1. These guys also did a pretty impressive demo of how AI can really help in movie making.
  2. damn, it got busy with work and covid, and then work and food poisoning. but as god as my witness im back! well i'll try to be back 🙂 Happy i sparked such nostalgia. I think i started on version 9, and before that i was using rhino 3d, making tanks for Total annihilation. So not quite as old as some people here, but im catching up. Just realized there are people of legal drinking ago, who never knew a world without youtube.. crazy.
  3. Im sure i can spam my own feed though, right? 

    Check out my rigged character pack :D 5k! 

    https://shop.ace5studios.com/5k/

     

    5k_female_poses_003.jpg

    5k_male_poses_001.jpg

  4. I'm not sure, about how effective this move will be with the new sub. but i subscribed for old times sake 🙂 I generally never really like the ad supported nature of the internet, always thought it'd be better if people paid for things they liked. ( personally loving ad free youtube experience, just wish their algorithm also changed away from ad generating content). I see the younger generation no longer really wants to search for answers, they just want to ask on discord/slack/chatgpt and get an instant personalized answer. But i'm looking forward to see what can be built here, i'll try be more active. What are the rules about spamming my c4d related products? :))
  5. ssd's will def help with after effects, in c4d, they might help if you have large files and have to wait often. wont make c4d start any faster. C4D actually starts almost instantly if you don't have any plugins in it. They are the ones that ussually slow stuff down.
  6. yeah.. more and more stuff is dissapearing, very sad. bui guess with gpu renders you don't really need it anymore
  7. i remember there was an option in preferences "save for melange" which i think was renamed to "save for cineware" Can't seem to find it in s24, maybe they removed it, but if your office is on an older version perhaps that option is ticked. It used to make things very slow, and the files very large.
  8. yeah, the only reason to use 2 constraints is to blend between the 2. but your axis choices make it seem like perhaps you would be better off with an up vector?
  9. cool! would love to see the upstream variation options. How much it maintains functionality.
  10. ah it made a copy after baking. you should untick "make copy" and then after the bake is finished disable the vibrate tag
  11. it's obviously up to you, but i really like that on the large screen i can scale things to exactly the size i need for my eyeline. I never maximize anything. It's kinda like having a really large desk, you just place stuff where you need it. emails can be off to the side, c4d can be exactly the size you want, plenty of space below and above for references etc.. i dunno why people worry about "Staring" at it.. but eh.. up to you...
  12. i don't like 4k scaling on small screens. but i LOVE 4k on a 43" screen. It's like having 4x 1080p 21" screens with no bezels. best upgrade i've ever made.. https://www.dropbox.com/s/c71e6knraf3gspp/screenshot_PicasaPhotoViewer_2017-01-08_19-07-04.jpg?dl=0
  13. you can ctrl+right click on the joint and a little popup will appear, then you can select that joint. you can make controls in c4d for these joints. I made this little video that might help: also you can check out my free rigs to see how i add controllers
  14. my friend got an 8gb laptop, adding another 8gb did magic to quality of life. maybe it won't solve this specific issue, but if you are doing 3D, that 8gb is gonna be severely limiting.
  15. at some point you just have to learn how to create your own rigs 🙂 It's a very long road though :)) I learnt from maya tutorials + c4d documentations..
  16. i think the easiest way to explain this: You know how some software is more geared towards arch viz, and some towards mograph, and some towards character animations. They each put a different emphasis on various things and tools. Arch viz software probably won't bother too much with developing hair tools, just enough for grass and carpets. Mograph software isn't that concerned with character animation, just enough for a guy pointing/holding a product, maybe some 10 second animations.. Character animation software doesn't really care that much about cloning objects or interactive text objects. But all these things are still pretty close to each other and overlap. Since they all focus on offline rendering. So the interactivity takes priority during creation. Unreal is a game engine, the end product ABSOLUTELY must be interactive that is the highest priority. So they sacrifice interactivity during production. And the tools they develop are largely geared towards creating games, not movies/animations. They are objeviously moving towards making movies, and are being used on projects, but at least with unreal 4, you still feel at every moment who this tool was created for. It's kinda like using a sledge hammer to hammer in nails. It works, and if you line up a whole bunch of nails, you might be able to nail them all in at the same time, but it's still very awkward :)) Or boiling a 10 liter pot of water instead of using an electric kettle. It does boil a lot of water at once, but then it's kinda awkward to pour it into small cups, and it doesn't shut off automatically etc.. it's just lots of small little things which add up during your usage experience.
  17. it's funny i always also didn't like those prices, but recently realized we've all been so conditioned to seeing them, that when you put a price that is round, straight away it feels dodgy or suspicious for some reason :)) had to change it on my site..
  18. Vozzz

    Jet Fluids

    those are looking GREAT! got to find some time to give this another try!
  19. have laptop prices also become over inflated like gpu prices? boy am i happy i bought a pc with a 2060 when the pandemic started..
  20. i always though MAXON should make an instagram version of c4d, which outputs only square renders 1080x1080 🙂 Then people could use it to learn and make a portfolio, would make money to buy a full license. and it would pretty effectively prevent any professionals from using it for most projects.
  21. you could just nest 2 nulls. one is controller with a controller, the other with sliders. they won't sync up. but it lets you use whichever one you prefer in the viewport. But yeah, end of the day its user preference. do you prefer to pose things like a puppet? or do you prefer just the numbers and animate with maths? i feel like syncing up controls is gonna give you head aches when it comes to keyframing stuff..
  22. i wouldn't bet too much on apple. even if they get everything working magically, it'll still be very first gen.. maybe just get a lower end GPU for now? 3060? 2060? or if you are going the laptop route, check out Razer laptops?
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