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Vozzz

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Everything posted by Vozzz

  1. Vozzz

    4. controllers.jpg

    From the album: Mia

  2. Vozzz

    poses long.jpg

    From the album: Mia

  3. Vozzz

    expressions.jpg

    From the album: Mia

  4. From the album: Mia

  5. Vozzz

    blue hair mia.jpg

    From the album: Mia

  6. Vozzz

    metro render02.jpg

    From the album: Mia

  7. Octane works fine with r23. maybe download a newer version?
  8. dont have vray, but from that screenshot it doesn't look like you have a long enough camera lens. look slike the default 35mm. Try setting it to 105mm or something.
  9. octaneX works on macs. people seem to be quite happy with it. no real news about redshift, but im guessing they are focusing on getting it working on macs.. [edit]: looks it is available, check gavins comment below
  10. decided to give it a go, here is a video of me figuring it out. ( first watch the above up vector video) and here is the file: https://www.dropbox.com/s/j8utemifrx1pqgb/mech_arm_ik_0001.c4d?dl=1 you might want to play around with how the end is attached, can't say im thrilled with the current way. but it's just a matter of picking the right up vectors.
  11. your IK goal should be higher up in the hierarchy than your ik chain. https://ace5studios.com/priorities-in-a-nutshell/ also delete your shift priority tag because it as at the top of the hierarchy and affecting everything, so it's not really doing anything useful.
  12. if you haven't watched it yet, i think this should give you a tip in the right direction: you might want to combine this with an ik rig.
  13. just put them into a null 🙂 then animate the null.
  14. I have up to 50% off bundles for C4D rigged characters 🙂 https://ace5.cc/blackfriday
  15. This officially took too long, but it's done now: https://ace5studios.com/mia Rigged stylized character for Cinema 4D Let me know if there is any weirdness with the page. my brain is dead from putting this all together..
  16. during import of objs there are option for splitting by material, layer and some other options, check them out. one may work correctly for you. also a screenshot of the problem would be helpful
  17. oof, thats an interesting merger. i guess post effects are coming to cinema in a big way? maybe trapcode inside c4d? maybe we'll finally get a dedicated wireframe render 🙂
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