AI is just a tool, look at it as such. Fears of it replacing people is a bit misplaced, it will rather open up completely new technologies and markets driving up the need for people.
Here is Brick wall generator. More than enough to get one going and expand 🙂
Some controls are available
This setup will be built in next yt video by Rob
Brick_Core.c4d
@A P
That plugin is not helping 🙂
Here is a simple scene, hopefully it is what you are after. You can rotate the noise in displacer
disp_nosie_trans.c4d
Here is a simple nodes setup where modifier takes normals from one mesh and applies it to mesh it is modifying. Selection can be made in selection to indexes mode. Is this what you are after?
Normals.c4d
Oh, I see, you would need essentially double constraint, that looks quite difficult. Are the nulls always on mesh surface? Essentially transforming any null or mesh itself should transform whole setup, right?
Oh, I did not expect this to be available already 🙂
I am honored that I got the privilege to do the interview, thanks a lot to Rob
@LLS
That is a good test for AI 🙂
Here is quite elaborate setup - grid move. Clones are traveling along edges and they avoid intersecting with each other. Something that is not readily available in MoGraph
256_Grid_Move.c4d